I disagree about never bugging people on PM - if you have a very specific problem, that you have seen solved by someone else, PM them. If they have the time they will probably respond in some way, or even post the information in a thread for everyone. I've specifically done this when I wanted to know how to achieve an…
my 2nd quick attempt...i decided to try out the first method and it looks slightly better...i'm using a placeholder cubemap coz now i need to learn how to make a cubemap for the spyglass..but i'm "hopefully" understanding how it kinda works now tho...and i realized that if i want to achieve full refraction + reflection i…
Yeah, while watching videos like this for "next-gen" engines, I can't help but think about how the free SDK has a good majority of the features already, with 3.5 on the horizon with even more. I think destruction has always been better in Frostbite though and with the newer updates on it, it looks even better. And the…
Have you tried the 3Point viewport shader? What about using the realistic mode in max2012? What about viewing it in an engine like UDK or Marmoset? In whatever version of max if you render the scene (9) and the distortion isn't there you can ignore it. More than likely the problem your having is just with the realtime…
Comoglio : Thanks. You're right about the hair, they should be longer. I noticed that after the bake (waaaaaay to late), so I just had to let it go. bb0x : Thanks for the kind works! Haha, I wish I could freeze time too and have the time to create every character from The Legend of Korra in 3D =D It was rendered in…
Tried different unit scale with same results so what did I miss I am pretty sure I am missing something in that TD tutorial. Hmm than how its done in tutorial, manual method. That is what I am trying to achieve in first place. As for your question nope not supid at all, you can work with centimetres too but for me its just…
This is in UDK. Ok I understand how I would make them pulse. but how would the objects vertices world position work? your saying that this will make a certain section of the mask pulse by object vertices in world space? How do I find the coordinates of the vertices I need? and what if the truck is in motion then wouldn't…
Got a portfolio?? you're not going to get any job without one. Get into udk and learn some level design, get fresh with unity and think of some simple games with solid gameplay to crank out. As EQ said, GD is a pretty senior position in most companies since they want people with good design and who know how the whole…
thanks guys!! :) @suba: right now its just a udk level, i would upload it for people to play with but the environment assets were made by others on the team. @DWalker: haha yea the eyes went through a lot of changes colour wise but we went back to blue.. just gave a nice sharp intense look to them, even thought they should…
On the low poly version of the flash light with innards could it not be done that the bulb is not extruded from the reflection dome and instead is a separate mesh that's just attached later because then you won't need tris there to connect the bulb to the dome. I have seen people do this with keys on keyboards of example.…