I have found some programs/features haven't been working on the surface pro (Marmoset toolbag, UDK mobile preview). After some digging I found a new driver on intels website. Once installed, both programs worked fine.…
Awesome Jon, although this is mostly UDK specific, so you should probably ping a mod to get you to move it. As for tiled shot alternative: well, you could use 'set res x y' to set the game to like 1600x1200--and then use the regular shot command to capture that. That's big enough for most web and video purposes. Tiledshot…
Thank you for all the response guys! Is the character really that bad? Well I just placed it there to show that I'm a bit capable of some character work and you know, everyone wants to make characters. But if it is really that bad, I'll take it away. Brad: Thanks dude, glad to know you're already ok. Moosey: I just use max…
As far as I can tell, alpha test is implemented very similarly to depth testing. When using straight-up OpenGL/DX, you can turn it on/off without changing anything else. Doing so though however requires a separate batch to be sent up, thus a separate draw call as you say. Also, I don't know if UDK would be intelligent…
Yeah... And here I go with my first question about lightmaps. I understand that the lightmap of a model is responsible for the shadow it casts on other objects and the world, as well as for the detail of the shadow it receives by other elements. I also know that UV-chunks may not be stacked and must't overlap and stuff...…
It's all relative. There is no "real world". :poly142: You can sync your units up to your engines so that 1 maya/max/etc = 1 udk/unity/cryengine, but it doesn't really matter. What is important is saving yourself time scaling objects in the engine by modeling everything relative to a single object of your creation (or…
Thank you for both critiques they both sparked a bunch of ideas. Im thinking about adding rain gutters for both walls. Also adding industrial skylights instead of the ac unit on the left building. @ gsokol - this is rendered in UDK, this was done in 5 weeks for a midterm. Yes my brick texture is tiled, im thinking about…
The only people that should really put any effort into a reel are animators and thats because you have to see their stuff move. Everybody else should display still shots rendered in realtime. UDK, Source, Marmoset Toolbag bla bla bla even 3dsmax 2012 does a good job of rendering things in a realtime viewport. 90% of the…
Thank you for the response. The screenshot depicts a fourth of a large circular platform that surrounds the shaft of a stage which will raise a performer up into view of the fans. It's part of a larger scene, a concert, that I'm working on for my portfolio. The platform itself is where the fans will be standing, and…
You have a lot of inaccuracies in the scene as far as doing a simple compare contrast sort of spot the difference review, in quite a few places you seem to have simplified objects, quite a few things need to be revisited as far as scale is concerned. I'd look to use geometry for the other office, not a background image,…