concept is lookin cool. I'd suggest rethinking the proportionate size of the vehicle to the rider. You wouldnt want the rider to look too timid compared to the vehicle.
Fendt - MT900 Tractor . Links: https://www.cgtrader.com/3d-models/vehicle/vehicle-part/mt900-tractor https://www.markos3d.com The high-detail exterior is great for close-up renders, the model was created in 3d's Max 2011 environment, using the open subdivision modifier which has been left in the stack to adjust the level…
coming one step closer to creating every armoured vehicle ever created, and having people appreciate the time i spend researching the vehicles i create.
It'd be sick if you could build in some area on the vehicle they'd use to rest their rifle on. Integrate the characters ability directly in to the vehicle.
Well. The less is always the best, but use as much as needed to make it look good. It should not look angular. It also depends on how much of the details are baked (edges for example) and how much are modeled. Around 100k can be ok it there is a reason for it. Anyways, in racing games and games like GTA the cars are rarely…