Hey there! I try to bake highpoly cube to lowpoly cube with 1 edge on the lowpoly cube, and t tried with merged uv-s, separated uvs, hard edges on uv border, but still getting seams at the edges in the engine. Question: Can somebody show me (or it is even possible to make) a lowpoly cube with no bevel on the edges and…
We are a passionate group of developers and artists making a epic science fiction game on the unreal engine! we are looking for the roles below! * Unreal Engine Programmers * Character Artists * Concept Artists * Environment Artists * Level Designers We are an ever-growing talented team! this story, and project is…
Game ready asset based on the amazing concept by Kris Thaler Concept: https://www.artstation.com/artwork/xJv4JY In this project I wanted to try implementing Unreal with my workflow, and learn more about it. 20K Tri - 3 texture set If you have any feedback let me know Program Used: Fusion360, Blender, Substance Painter,…
Game ready asset based on the amazing concept by Kris Thaler Concept: https://www.artstation.com/artwork/xJv4JY In this project I wanted to try implementing Unreal with my workflow, and learn more about it. 20K Tri - 3 texture set If you have any feedback let me know Program Used: Fusion360, Blender, Substance Painter,…
Hey guys! We would like to showcase our latest environment, that we made for unreal marketplace. This one was so much fun to do and a bit challenging too, due to the fact, that most of it is modular and needed to be put together... Got the inspiration by playing way too much CS GO, while in quarantine lol So here it is!…
Decided it was time to learn blender, using this concept and apart from a few bugs in blender its mostly been a fun project. 1st detail pass is done. In unreal 4 now textures are placeholders and props are just there to see if my model fits ( taken from advamced village set) Next up fix some errors, bash out next variation…
Hey everyone, been working on this for the past week. Looking for some good crits on what I could do to make it better. Shots are from unreal, which I am not the greatest with lighting outdoor scenes - so any help in that direction would be cool. Total texture size for the scene is 5120*2560 total tri count for the scene…
Hello all, I've been recently learning to use unreal ed and put together this death-match level. I've already got some good feedback about it and wanted to see if anyone around had any good advice/criticism/commentary for me to use as I move ahead with this. The static meshes used are those included in the pack though I…