The phone box roof is a square cookie-cutter on a sphere, if I'm correct? I'd take a very large sphere positioned with it's center below the middle of the phone box, slice horizontally where it intersects the walls, then four vetical slices on each side. Planar map from the top, shell... boom.
Bevel will extrude along the normal. With loop slice, I generally set it to symmetry with 2 slices, this lets me easily cut in supporting edges on both sides of a loop, and you can easily just drag in the viewport so they both hit 50% for a center cut(this will not create duplicate geo).
Damn, I do have a tendency to make my guns way too wide for whatever reason. I will have to try and fix that, thanks Racer. I was just got finished with all the low poly EXCEPT the main body, so right on time. Isn't that a flash suppressor, rather than a muzzle brake? I was just going to paint the insides of it black in my…
I've changed the hatch. It has moved a bit to the front and in my opinion it would allow easy access to the vehicle without moving the turret. The hatch is supposed to slide sideways performing a 90 degree rotation to the left side of the vehicle. As the hatch is now quite close to the angular intrusion on the hull I had…
Thanks for heads up. I appreciate the references. The main road with side walks was one of the pieces originally planned. I wanted to have wider central path with smaller sidewalks on its sides. I found photos of small european town for inspiration. As well as Old Shambles. My main idea was to have a central road for the…
excuse the swedish. this is my current solution to one of the most basic things in 3d animation. I'd like to know if this is the way 3d studio max wants me to do it, or if there is a better way? basically, I want to always have IK (sliding key) on my arms. but I also want the arms to sometime during the animation, be…
An example is repeating tilable road 2kx2k material set with narrow 64x2k painted lines and 512x4k road edges and a second layer of alternating dirt road 1kx4k. But when it came to crossroad or branching it's unique cut also non-square mostly that needs to blend into tilable materials well . All this having 512x2k tillable…
19) Right Click the viewport name "persective" and turn on "viewport clipping". It will give you a little yellow arrow/slider on the side of the viewport, dial it up and down to adjust the clipping distance =)
Finally! Someone who is doing a P22 and not the typical P99, everyone just lovessss 9 mm's. Anyways I own this gun and I see a few problems, the texture is very nice, on the back of the clip at the bottom there is nothing to the back of the plastic, it all sticks out towards the front, you can slide it off of the bottom of…
never seen the tut, just a way i found myslef that i really liked for quickly making shapes, something i have done a lot of in both maya and silo, surprised max doesn't do it well since everyone says max is good with splines, for the kinda workflow max uses it would be cool if there was a modifier you could apply to a…