Hi there, will post on and off on things I work on. Feel free to give critique. Been working on a SF-hallway from SGU. Ref: Blockout: HP door wip :thumbup: Later //DL
Also. Have you tried a lower value in the multiply? Something smaller than 1. Maybe the formula that SF use for refraction is different than the one in UE , maybe something like mine , so it expects a small value.
Thanks for comment naturon I agree with you for the mouth :) Some Texture exercice (All texture; Nomal Map, Diffuse and spec made with Photoshop) Concrete And Metal (SF) All map are in 512*512 3D Viewport on Maya.
I don't know what address to use... or if I should use one... I'm currently in a dorm address, I can;t use that, it's no good after may. My currently permanent address in Oregon seems a little far away for looking for prospects in the SF Bay Area, my fianc