allmighty_thunder: Yeah, I agree on that, will see what I can get out.
Cybersam: Thanks. I'll try to wrap that little pitch up here:
TBH I wanted, and still want, to follow the concept picture, that being easier said then done.
So I'll probably end up re-texturing the whole piece, from start, trying to follow the concept from beginning to end.
- The roof "net" section is something that have been bothering me, I am not sure whether to have it there, thus need to fill the empty space behind it somehow; or simply just give it a metal texture.
- The floor cannot have huge difference in the base texture as it is tiling.
-The overall feel is that I should try to make a clean diffuse base, with the right values according to the concept to start with.
Atleast I'll try to do that, this week will be abit hectic for me.
Sketch of little something I did when leaving the environment for awhile, might end up modelling it somewhere in the future:
Modelled the tube, and I know the concepts abit rough, will need to skillup on the dexterity of my fingers and intelligence of my brain to concept better :P
Heres the HP of what I'd like to call a eco-tube.
EDIT: Above is the same picture, the one on the left is uploaded with dropbox and previewed on the forum in browser, the right one is rendered from 3dsmax. Where did I go wrong? Any help appreciated.
//DL
Wohoo!Finished the ecotube yesterday. Learned lots of things I´m going to apply on the next models I make, mainly things about workflow.
Here is a screen of it:
Tooday I started remaking a Sunsword from the game Dark Cloud on the PS2. Not much ref mat to find, shame I didnt keep the game, but this one'll do the trick I hope: http://darkcloud.wikia.com/wiki/File:Sun_Sword2.JPG
And here is the wip, is the triangle count too high being at 1316 for the PS2?
Replies
Why are they brighter on the forum then oon the preview on my comp?
//DL
EDIT: first one didn't quite follow the concept, too small. This one is almost identical, except having a deeper corridor.
//DL
Oranghe: Cheers.
Been playing with textures, and here is where I am atm: got some basic lightning goin on with it in UDK aswell.
//DL
Cybersam: Thanks. I'll try to wrap that little pitch up here:
TBH I wanted, and still want, to follow the concept picture, that being easier said then done.
So I'll probably end up re-texturing the whole piece, from start, trying to follow the concept from beginning to end.
- The roof "net" section is something that have been bothering me, I am not sure whether to have it there, thus need to fill the empty space behind it somehow; or simply just give it a metal texture.
- The floor cannot have huge difference in the base texture as it is tiling.
-The overall feel is that I should try to make a clean diffuse base, with the right values according to the concept to start with.
Atleast I'll try to do that, this week will be abit hectic for me.
Sketch of little something I did when leaving the environment for awhile, might end up modelling it somewhere in the future:
//DL
Heres the HP of what I'd like to call a eco-tube.
EDIT: Above is the same picture, the one on the left is uploaded with dropbox and previewed on the forum in browser, the right one is rendered from 3dsmax. Where did I go wrong? Any help appreciated.
//DL
Here is a screen of it:
Tooday I started remaking a Sunsword from the game Dark Cloud on the PS2. Not much ref mat to find, shame I didnt keep the game, but this one'll do the trick I hope:
http://darkcloud.wikia.com/wiki/File:Sun_Sword2.JPG
And here is the wip, is the triangle count too high being at 1316 for the PS2?
//DL