Brad : this Uv transfer thing has been available in Max and Maya for a couple years now, it's a bit sad that many users don't know about it (even at pro level) To reiterate what Podman pointed out : So let's say you have an object with messy UVs, let's call it objectA. Make a copy of this mesh, called objectB, and give it…
Ciao a tutti, temo che il mio quesito sia sciocco ma, anche se uso 3dsmax con Arnold da un po', non riesco a risolvere un problema di rendering e perciò mi rivolgo a voi. Vorrei evitare che il vetro (physical material glass) dei miei serramenti rifletta sempre il gradiente dello sky environment (illumino la scena con…
I think it depends what you want to do. Game art and motion design are quite different. Working in games and film also seems to be different, especially in terms permanent employment / length of gigs. Of course there is always the "learn on your own option" and the pro's and con's have been discussed aplenty, so I won't go…
Finally come the time to update this *dusty* thread. So aftr much of a struggle to learn UDK/ modo functionality while doing this project, up till this point finally I can feel much more confident working with them. I feel this project is kinda bit dragging too long, around 2 months++, so I've decided to just focus on the…