You'll get a lot more talk about animation studios on CGTalk or the like. Polycount is about games by design. That being said, there are a lot more jobs for modelers in games than in film. Pixar, for example, has something like 25 modelers out of 1200 employees. Generally speaking, film/advertising jobs pay better but…
Hello, I'm new to the forums here but have recently got back into 3d modeling and had a couple questions about the best way to take a high res model in zbrush and create a low poly model suitable for a mobile game using the unity engine. Is the best workflow to take your high res mesh and retopologize it to create a "game…
Hello! I am now a college student, and recently I have been studying the design of game UI. At the beginning of the design, I have a lot of ideas in my head, which allows me to make drawings very quickly. However, recently when I tried to make new work, my mind went blank and I felt that the work I made was very bad. I'd…
Where do I load the gloss map? Do I put it in the alpha channel of the normal map and save the cry tiff as NormalWithGlossInAlpha_highQ? Is there any difference if I put it in the alpha channel of the spec? What about the gloss map for the blendlayer? There's no second gloss slot for that either, so just put it in the…
I searching internet for good papers to use as reference materials and ideas to get some better grip on how i should lay up my work. And it seems that im not searching in the right places because i cant find anything out there. So.. anything about visual storytelling and the use of visual cues for games, movies and VR…
I am looking for games where i can learn while playing it. It can be environments, animations, vfx any genre really. But you gotta point it out. - I played games like AC Odysseys and learned a lot about trim sheets and modular buildings. -Played Hades and learn a lot about 2d game environments ?? What other games would you…
Hum, maybe not a contest because the word "contest" make people go crazy about rule and law and in the end it became a mess, just an Handpaint Monthly Art Jam. That way, it allows people to do whatever they want and learn about technique. I'm all about the "meh baking AO on zbrush is cheating blabla" but that's the fast…
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
Ok, I've got a confession to make. In my 4 years using Maya, I still don't know how to plug a spec map in! I always just used a Blinn shader, but I wanna go legit with this. I have a spec map generated from my amboc bake and some hand-painting. But I just don't know where to plug it in! Can one of y'all help me with that?…
Hey guys, I'm modelling some weapons for a MOD in it's early, early stages and have decided it's time to sort out a problem I've had with hard surface modelling for a long time... Basically, as the pictures show, simply chamfering the edges creates this dodgy pinching effect in the corners where it meets the round barrel.…