I agree the lighting looks weird. Of course in a 3d enviro you're always gonna have 'bad angles'. But for a static shot you can achieve a 'perfect angle'. Right now it's really bright and suggests daytime, but your skybox suggests night time. Also, seems like the light is coming from right behind the player, which makes it…
With the polys you have left I would model in the edges of the doors, where they meet the body or each other in the case of the back ones (unless you were planning to normal map that). They appear to have those modelled in in the images you've shown (of course the doors may be seperate it they can open, or they have an…
Hi guys! Just another little update on where I am. I've just gotten a bunch of feedback on this image and I have a bunch of self critique also. I think the two biggest problems here is the lack of big colour gradients like in the ref, poor lighting (although lighting work is yet to properly happen) and overall the scene is…
your online portfolio is broken and unuseable in Opera (perhaps in some other html conform browsers as well) - well and it makes a bad impression on me. I had to launch bloated firefox for this because it did of course worked there. also publising under a website as flicker give it a bit of a hobbyist feeling ( just like…
I updated - made textures for the door and ruined the lighting some more ^^ I really need to practice a bit with the lights and reflection actors. One weird thing about U4 is that it streams the textures in a not too great way. Maybe my texture is just too large (I tend to work large and scale down later). However, on this…
Your shapes are good. The "hexagonal space corridor" isn't a very risky theme, but I feel like you have a good blend of low and high frequency detail, except on the door, which is a bit too uniform. Since the floor is basically flat, giving it an additional trim where it meets the walls could also help it blend better with…
On the first two pictures you posted you used the same texture on the flat and vertical face of the stone ground which looks awkward. Also the sky box is really close up to the scene which does not look right, and the final critic is the lighting is awful or lack their of. The whole scene is flat, you placed multiple lamps…
Despite getting murdered by Superman at the end of Man of Steel, Michael Shannon will be back as General Zod in Batman v Superman: Dawn of Justice. You can see his dead corpse briefly in the Comic-Con trailer, but it sounds like he may have an even bigger role than we think. While speaking to Vulture, Shannon told a pretty…
Hi! For project of mine, ive been creating a shooting range level of sorts in UE4. Functionally similar to how the training level in Call of Duty 4 worked. So far I have all of the blueprints I want in bar two. With these two, im not sure how to approach them (Im pretty new with blueprinting) So if anyone could give some…
Hey! There's a bunch of things that need to be done; - Your walls need a skirt that connects it to the floor. - Your potion bottles seem too big and throw off the proportion of the room. I think same with your shelf thickness. Check out the door, and imagine a guy standing in the door, now compare that to the height and…