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d1ver: Thanks mate, appreciate it. don't worry I'm pumped to finish it :) ENODMI: *points to topic title* It's in Unreal Engine 3, UDK doeseph: Thanks! Here's the wires in UDK at the moment.. Kind of confusing but works ok. Triangle count for everything including sky, planets etc. at the moment is at 67,700 tris
Lamborghini Murcielago LP-670 SV? All of the air intakes look little off. Also the hood shouldn't have that ridge running through the center. And the shader looks a little "plasticy". Take a look at this pic for a little more reference. Other than that it looks pretty nice. Keep it up
too late here.. http://boards.polycount.net/showthread.php?t=71546&highlight=expendables here.. http://boards.polycount.net/showthread.php?t=67786&highlight=expendables oh and here too.. http://boards.polycount.net/showthread.php?t=66717&highlight=expendables
Bit of coverage at TeamLiquid: http://teamliquid.net/forum/viewmessage.php?topic_id=67924¤tpage=1#cutnews part2 http://teamliquid.net/forum/viewmessage.php?topic_id=67963¤tpage=1#cutnews Sort of interesting for their take gameplay wise, and to see the first impression of 2v2. While it does sound like very early…
get some money and go for this two DVD'S - character modeling & texturing for a next gen. by a professional from UBI SOFT. http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=6724622&linkID=9241175 The best what I've seen the last 2 - 3 years !
Canadian Ink pretty much nailed it. Everyone has seen the major tutorials and hundreds models based off them, I've seen this modeled over a dozen times. http://www.alex-legg.co.uk/environments/ http://www.game-artist.net/forums/work-progress/6771-old-pillar-prop.html http://scribble-di-gook.com/images/sculpt.html…