But that still results in 2D sprites as the final ingame art, not 3D models. I don't think this is what they're doing for GGX; why would they even switch to Unreal Engine then, as that doesn't even support this kind of sprites out of the box. Also, this is what their latest BlazBlue looked like:…
Richard, this post was interesting when it was still ongoing - at least it offers a list of digital distribution companies, now. There are similar posts under the business tag. http://blog.wolfire.com/2009/01/indie-friendly-online-distributors/ A ton of other ways to give your money to an indie developer:…
https://www.gamesindustry.biz/articles/2019-04-30-the-heavy-toll-of-making-games-in-the-san-francisco-bay-area I used to live and work in SF on games, so this speaks volumes to me. I left in 2001, when it was already starting to get crazy. But now, whoa. Met my wife while renting in North Beach in the early 90's. We rented…
Enter the official Alien vs. Predator: Evolution Fan Art Contest! Submit your AVP themed artwork here: http://www.facebook.com/AVPEvolution/app_137350649736546 Submission format: File Dimension(s) 1200x800px File specification PNG, JPG Maximum size 3 MB Submission Deadline: 04/08/2013 Prizing: Grand Prize:…
Hi, I'm working for a museum where they are reconstructing an ancient roman town and I made these two carriages for the job. I made them in 3DS Max, textured with Photoshop and Ndo2, rendered with Marmoset. I would be glad to hear oppinions and advices. :) I also had one annoying problem that occured quite a few times and…
I'm currently blocking out a level inside UE4 and i went to test a potential design for a wall decal. The Decal is set to deferred decal and is using the same colour orange as whats on the wall but its really faint/watered down looking. When i move the decal outside the level and place it on the wall the colour is…
Hello fellow polycount people, I have observed you from afar but I am finally taking a leap of faith with my 100 somethings. I accepted Jake Parker's challenge of designing 100 somethings - I chose Hover vehicles. I created them all in my pocket sketchbook with a brush pen. I plan to use this sketchbook mainly to show my…
Hey PC, I have been working on this guy for a while now and I think it's ready for some fresh eyes on it. Concept by Phil Wohr! http://artofphilwohr.blogspot.com/2009/04/environment-work.html The main problems I am still looking to fix are the alpha map for the window, the spec map for the screens, and a gloss map at all.…
-I was researching this some more and found a few good tutorials check this out: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ http://www.zbrushcentral.com/showthread.php?187560-A-realtime-portrait-HUGE-MAKING-OF-TUTORIAL -After you understand this stuff, you can use similar settings…
Barnev, You have a very impressive piece here! Some small tweaks suggested; at several points it looks as if the flail "hangs" in mid air. Check out the first wind up around the 0:01 mark, there is a pause where it seems to lose all influence from gravity for a moment. Once you see it, it is very noticeable the rest of the…