idk about the axe, idk what the meaning would be but i feel this could label you as being able to be axed, as in "used and tossed", after a game ships. That is what i see not to be mean or anything but an axe is not something i think about when i think art, perhaps a picture of yourself (in animated mode) with your thumb…
Like I said, they aren't full reviews, more like impressions. There's this: http://www.ign.com/articles/2013/02/28/zack-snyders-man-of-steel-is-the-best-movie-of-the-year-according-to-early-screenings Some radio show I was listening to the other day talked about how they had seen an early showing and he ranked it up there…
Lots of good tips in here. I'll +1 that Anatomy drop and add: Work on a single project at a time. I'm sure everyone around here knows its easy to get bored of or burnt out on a project, But if you split your time between 4 models, each will 1/4th the quality of your whatever may be rendered with your full attention. 1…
So.. I have been updating. Still a load to do yet, but trying to get closer to the design. If there is something missing from mine, its cos I havent got around to it just yet. The Arms are now working better, will try for more renders next time. Will go a little off design for underneath the arms but hope it will look ok!…
If I can criticize, you need to redo your door. It should be wooden color with a window similar to this: http://gettinderbox.com/wp-content/uploads/2015/02/office-door-open.jpg Also your cornice are wrong color. If you are using wooden colored wainscoting, cornice should be same color. What is that thing behind the desk?…
http://frictionalgames.blogspot.com/2011/02/thoughts-on-dead-space-2.html I agree a lot with this. I think games should be more immersive. Resident Evil 4 did the perfect balance between horror and action and a great story. DS2 is a beautiful game visually, and they really did a good job with the loading, it's like one…
Most pouches has ha fairy hidden connection point to the MOLLE straps. They tend to look wrong/worse modelled on or with too strong bump maps really, I'd say texture them on. On a bump map, try to cut down on pushing the whole strap out, rather focus on the outdent it gets inbetween the vertical stitches. I don't know if…
http://www.bit-tech.net/gaming/2006/11/02/Multi_core_in_the_Source_Engin/1.html pretty nice write up on a private presentation that valve did regarding Multicore cpu's and specifically QuadCore... a few low rez videos of demos http://youtube.com/watch?v=EwD6u960joI http://youtube.com/watch?v=hvVcxruVeMk it'll be…
Hi there! We´re a little 4 Man big Team, that searches someone who can model us Charackter for our Project in UDK. We want to make a game like Counter Strike, just in Unreal Engine. We have some done Meshes for the first Map, nothing else. Were searching for someone who can model us Special Forces Soldiers like this German…
Yeah. I am aware of the site. A lot of very informative info :- ) After further research, sculpting is still the way to go especially in a production environment since these characters need approval first before they are made production ready so retopology is here to stay whether we like it or not. It would be silly to…