Wow.. you bar is high. :smile: Let me answer a few things. I'd like to drive vertex color by UV stretch. It would help to see it live in the viewport while editing UVs. Also would help to render this off as a visual for QA to check. 3dsMax 2017 intruduced Angle distiotion and Area distortion map display. You can see it…
Nah. To be more informative, traditional sculpting is fun and cool, but it's also expensive and you still have to learn a ton of tools that aren't the unnecessarily user-unfriendly zbrush or 3D software tools that you would be dealing with daily at any character job. Don't get me wrong, if you have the opportunity readily…
Actually with Photoshop linked smart objects, layer comps exporting, clever naming and a few scripts/actions it could be not that much different. I am trying to make Substance Designer my main texture tool for years , It's definitely has a lot of advantages but imo still too alien and clunky even for regular node based…
If you mean project a normal map or ao to a rectuangular texture, There are 2 ways- 1.you still want to have you UVs take up the entire 0-1 in UV space. I would do it by laying out my UVs in the left half or bottom half of the 0-1 space in correct aspect ratio, and then scale it by a factor of 2 to fill up the entire UV…
Basically yes, bad modeling. Handplane in itself won't fix your issues. Though it will allow you to create a copy of your mesh, cut in a bunch of supporting loops to fix ray errors, bake an object space map(in your baking app of choice) and then you can transfer that object space map down to the original mesh and output a…
Jason, Sorry for not being more clear in my post. The post was an answer to Jon Jones post in which he made the inference that The Art Institute of Dallas does not produce quality graduates. In that respect I don't see how it is misleading. I don't know what the average AI experience is. I am only aware of what goes on in…
I'd seriously recommend not using Decimation Master to create your lowpoly mesh. Its goal isn't to crunch something down in a way that pleases a game engine; you're still going to end up with a lot of uneccessary vertices and a lot of long thin triangles (which I'm under the impression are bad for preformance, and…
In before the don't go to school and learn on your own crowd. I went to SCAD. It was fine. Typical college experience, location etc. Savannah is a really nice town, lots of stuff to do and culture. I made lifelong friends there, some of whom live and work close to me here in LA and I'm thankful for their friendship and…
The .tbscene file saves all material links by default, if you want to share your scene, you don't need to export materials. Exporting materials is mostly used for transferring materials from one scene to another, or for saving into the preset material system. .tbmat files store material settings and texture links. The…
Another thought, in terms of risk mitigation, would be to have an internal policy of only doing smaller "per asset" jobs with new contractors until a certain amount of successful completed assets are met and they've earned your trust via work enough to merit being given larger and or longer contracts. While breaking up…