@ C86G: Yeah I meant tris; when you are completely self taught and basically just follow tutorials around on the web, basic knowledge isn't offered. On top of that the course in university about 3D graphics was absolute crap... I had to explain to the instructor what is Anti-aliasing and what is Occlusion Culling. @…
cheers guys @ Snader - The ammo container was just a lil touch, basically i am creating all the assets and concept art for my own makeshift game, if that makes sense, i'm thinking it'll look good in my portfolio, i have various other concepts that are WIP. The game is simply a fusion of cartoony golf with a military twist.…
spiderDude: thanksDude! nightFlarer: hmm, it's actually a photo-based skin texture, the lighting and layer fx in photoshop might be washing it out though... prototyp3: Haha, yeah those were a problem area for me, trying to keep the but defined and sexified while still looking "real" and not having fold lines that make it…
Thank you all for your replies! @Camille Kuo I tried brightening up the dress but the silhouette merged into the sun in the back too much for my liking. @RN Very nice stock images! Am a little silly with stock images, I don't like to use them as it feels like the art is not my own anymore, but they gave me inspiration!…
uncle - interesting association? lol Thanks for the mention on the arm anatomy, definitely a place i could use a lot of practice. I'll try to tone down the caricature-ness. RiotForQuiet, duoxan - on anatomy: I'm trying to keep her on the smaller side for her more girly character. I totally agree that some of the base-mesh…
It's been a little while but I've re-uved the model to make better use of the space. I've overlapped most of the duplicate uv shells, and only kept the old uvs for the ao. You were right, ErichWK, the difference is unnoticeable :) I still need to tweak the textures by hand in photoshop, but I hope it's all looking a bit…