its all in the description and i need a coder because im absolute crap at it. im trying to put a team together to start a unity project either reply or email me if you want to join :D independentdevelopers@yahoo.com
Hi. The texture on that shirt seems to be mapped with screen \ window coordinates: instead of you mapping the shirt by hand to make UV coordinates with seams etc., you map it directly in your vertex or pixel shader based on the screen coordinates of the shirt pixels. -…
I new to unity shaders and have some materials and want to create a wet effect. Not necessarily a panning UV rain effect, this is post-rain, but rain droplets and all that jazz. How can I combine two normals in a shader?
Hi! I just wanted to share my last character rendered inside unity 5 The polycount is 6252 tris, textures are 2048x for the body and 1024x for the cloth albedo, specular, gloss, normal and emissive maps Hope you like it!
its all in the Name and i need a coder because im absolute crap at it. im trying to put a team together to start a unity project either reply or email me if you want to join. independentdevelopers@yahoo.com
Following the Unity 5 Digital Tutors Custom Shader video I seem to have come across an issue that I can not seem to find a solution to anywhere just curious if anyone would be able to help out.
fatbox Software's latest game released to Google Play this morning! Created using the Unity Game Engine, within a 6-7 day development time period. http://play.google.com/store/apps/details?id=com.fatboxSoftware.CosmosCombo
Unity Webplayer Updated the unity webplayer version, I think I'll call this finished for now - last thing I want to fix is the stiff cloth. A few screens: