[ame] https://www.youtube.com/watch?v=9LVTePQ3ntA[/ame] 1080p A turn around and a bit of deformation from the lead character of the Teddy Hunters. A game where the Anti Xmas has sent forth legions of deranged toys to conquer the universe. The worst of which are naturally the voracious and cunning Teddy s. Tedi and her team…
I think your graphics setting are low, sure stuff is pretty small but should be pretty decent looking n game anyway. You also don't appear to be using one smooth group (let normals do the work) so you have the sharp angular shading. Make your texture 4x the size, downsize to half when done, run sharpen filter and downsize…
Do you have n-gons ? xNormal launch itself but close if there is an error. Try to launch xNormal normally and test your mesh. Unfortunately the batch render doesn't send/display the errors so I'm unable to warn the user when their mesh are not conform. I plan to do a manual checker (a least to prevent the n-gons) directly…
Nice job, there is a clear improvement over time. Although the brick and snow substance looks surprisingly worse than the previous ones. The "pavement and muddy soil" looks great although the sticks could maybe be lowered a bit to better hide the height "cheat". One minor thing is that you could make it clearer which…
Ha, You got me! I knew somebody would have seen the old one. I am honestly flattered that you have one of my old renders in your inspirations folder :) I abandoned this model right after that old rendering until la couple weeks ago. After a TON of cleanup I put it back together and Voila! Textures... Yeah, probably…
Neat idea, I love warped visuals like this! Reminds me a bit of that scene in Inception where they warped Paris. I think the metallic character detracts from the scene, because it’s in a t-pose, which isn’t a visually interesting shape. The concept has a twisted pose that’s more evocative. You’ve also repeated the…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Thanks @hwaminjung! I really appreciate your pointing this stuff out, especially about n-gons. I kinda already knew that but the net is full of conflicting advice on this topic, some people say n-gons are fine, some think they're the devil 😂 I will try to be more accurate and less sloppy in the future and follow your…
I was watching a talk by Stephen McAuley, technical director at Santa Monica Studio discussing their approach to game editors and how they use Maya as their game editor in conjunction with their engine. https://www.youtube.com/watch?v=G5VeATrOST4&t=2684s Apparently there are many benefits with working with Maya as a level…