Dave Perry`s 2.0 http://www.gameindustrymap.com/ is pretty useful, a bit more upto date than gamedevmap. Be prepared for no reply at all, it`s a lot more common than you might think.
Thanks GameDevGoro- glad you like it! got lazy this holiday weekend. and here's something I did over the last two days- just screwing around and trying out a brush Wizo showed in his sketchbook. It's an amazing brush!
I remember there was a thread about that guy for a long time over at gamedev.org forums , from what I remember someone who was close to the situation I think one of the developers who he ripped off got word that he had went to Alaska to work on the fishing boats and swore off games forever , anyways I guess he was killed…
I like the shape and stance, it's just the color scheme that bugs me. So hottt... too much saturation on the red and yellow I think. This is for the contest over at gamedev.net isn't it?
With as many medium-to-large studios shutting down or cutting back as there are, it looks like there's actually a boom of tiny studios opening up who don't touch AAA current-gen projects at all and specialize in either iPhone development, shovelware, or online games based on social networking sites like Facebook. I don't…
Apply for volunteer positions. Send your portfolio out to people. Don't wait for the opportunities to come to you; seek them out and tell people you're avaialble to make game assets for them. Game art that doesn't support gameplay is not good game art. Pretty sure Fullsail has teams going on if they're worth the salt I've…
Illusions: Huxley is close, and amazing looking I might add; http://mmorpg.com/hdl/hdlScrollClick.cfm?fId=172 Also i seriously think we will see thousands of projects for this in the DBZ/Fanboy-Whatever genre, but I doubt the little guys can handle the bandwidth or hardware requirements. I'm a network engineer, and it's…