Ah, but you clearly know there's more, because it's getting to you that this is all you're understanding. You need to train your eyes. Look at more art that you admire and break it down. Really force yourself to figure out what's different, even if it means comparing a piece of yours directly area by area. Watch videos of…
its all a pretty relative thing here... i think that looking at what you see as the good type of "creativity" closer (defining it if you can) and doing drugs yourself is the only way to find the answer you seek, for yourself. I am not promoting doing drugs. I just think it would be necessary to answer this question to…
RelaxBySG is a new modifier plugin for 3ds Max to smooth meshes without destroying hard edges defined by smoothing groups. RelaxBySG works on the same principle as the standard Relax modifier, but offers a greater degree of control. Rather than relying on the modifier to find boundaries and corners and hoping for the best,…
So i'm looking at a few tutorials before i buy substance painter and i noticed that you can have a separate mask image to define different materials using the ID_Selector filter. With this system can i have my own pallet defined or am i limited to the default 16 colors. And if i am limited, is there an RGB # reference…
Really like this, my suggestion would be to really go in and define all of the edges. I can see where they are, but since this is hand painted, you want the edges to be as defined as possible so they look like actual geometry. I'd also suggest going in and giving his mustache/hair just a few more brighter strands so they…
This weapon is made of some sort of metal by looking at the concept. So you need to concentrate on defining your materials. A good start for metal is a dark diffuse, high contrast specular map, and a low gloss setting (10 to 25). Once you have that as your base you can start adding/ removing your details (like the painted…
could make an image thats 32x32 px or whatever the resolution of your 1 grid size it, then Edit - Define Pattern. Then create a new document at target resolution, and Edit - Fill - Pattern - Select your pattern. Or what I prefer in the Layer pallette - Create new Fill or Adjustment Layer icon at bottom, select Pattern -…
you should definately look at the artistic sides of things , maybe you can get your teacher to arrange some life drawing classes ? im definate it would help ... persoaly i dont have a problem with lots of seperate threads in p&p for HEAJ, but if lots of ppl complain , maybe a thing like the contest threads could be set up…
I don't see anything particularly wrong here if its a stylistic choice. Shes rather more eye catching thatn your standard issue buxom bimbo. If you are aiming for the anorexic/POW look, then you might want to sharpen up the bones on the face a bit - suck in the cheeks, define the eye sockets and jaw line. Neck tendons…
looks quality. I like your take on the textures giving them a cartoony look, gives it a wicked roadrunner feel. How did you get your shadows so defined by the way because i have been importing a few bits into UDK just testing out how they look and the shadows are terrible instead of showing a defined shadow line like in…