Yea you really have to decide, yesterday at best. With decide i mean between character and environment/hardsurface. Cut the concept art, it dosnt help and you would have to put so much time into it, its just undoable (traditional art requires extraordinairy dedication) So cut all that time from 2d, its nearly wasted. Im…
Alright so finally had a chance to do some more work and I've taken the concept in another direction. Since I wanted the crystallized ice on the arms and no where else I felt this would become an issue with continuity since they would look out of place. At the same time I didn't like how the back mountain was coming along…
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[ QUOTE ] Childish American stories of spandex-wearing retards, yeah guys, continue to take that stuff seriously... [/ QUOTE ] Hahaha... no I think I'd rather deride them and laugh at their stupid plots, villains, and perverse continuity fuckups. That's how I get my jollies. [ QUOTE ] It's that anyone who spends any amount…
[ QUOTE ] Actually, why did they get shut down? [/ QUOTE ] Because Sci-Fi bought SG1 from Showtime. SG1 was slotted into the Friday schedule in FarScape's 9pm slot, pushing FarScape to 10pm. That caused viewership for FarScape to drop a bit. Additionally, FarScape's budget continued to rise as they added more exotic…
Anisotropy typically uses the tangents of the model to influence the stretch direction. Tangents are influenced heavily by the uv, so I would recommend redoing your uv to be one contiguous shell.
The goal is for each normal map pixel along the joining edges to match each other. For this reason you don't want much detail along the edge as it'll make it more difficult (or impossible) to get perfect normal map continuity between the two sides.
Not bad, especially the head looks better. Other areas look just different to me. He looks a bit like he's shrugging with the clavicles raised that high. While I think the angle of the clavicles isn't quite right in the concept, either, and might be a result of wanting to show something that wouldn't be visible from this…
Been having this problem for a few days now, and i'm at my wits end. Its hindered my workflow to large degree and I've found no fix/workaround outside of turning of zbrush, but it just happens again after 20-30 minutes. The issue has to do with brush sensitivity. I have an intuos pro in case its important. So the issue is…
http://blogs.barrons.com/techtraderdaily/2012/12/19/thqi-halted-for-news/?mod=yahoobarrons http://www.businesswire.com/news/home/20121219006384/en/THQ-Secures-Asset-Purchase-Agreement-Affiliates-Clearlake We have incredible, creative talent here at THQ. We look forward to partnering with experienced investors for a new…