This is my favorite area. Brickwork, metal plating, industrial signs and mechanisms, pipes and pillars, good variety. Block out goals: See if I can create the assets appropriate for an initial replication of the top section. There's a fair amount of repetition on the structure. I'm adopted a 1mx1m = single square tile,…
I am sharing knowledge i learned and i hope it helps everyone new old, what have you, i came up with this while working on my Wild West Entry, still up on the portfolio. This is really self explanatory by the images alone, should be no need for extra information (i typed it into the images anyway) HOWEVER if you need extra…
hey alex, you asked for feedback so here it comes: red - the grout between the bricks is visible even in very dark places, like its emmisive or something. maybe your normal is too strong. green - i see some normal issues here, not the normalmap but the mesh normals seem to be too soft. light blue - no fence will be…
You can keep them all as subtools and offset them with tool/deformation/offset. Set the document size to your intended texture res, Import a plane as your first object from max/maya with a fixed size (I use 10) and them import the bricks as subtools. Use offet on them (the amount varies depending on your plane size). You…
pretty cool work. The bridge on the last screen is my fav because of nice storytelling elemnt with the hole going across the bringe right into the pavement ;) I just find that most of architecture textures (roads,walls etc) are bit too uniform. That makes kinda clean impression. i knwo they got dirt and grunge but since…
I'm all for curvy fantasy style buildings but then that's a universal style choice not just something that can be selectively used and ignored without it looking off. I agree, if someone chooses to toss those rules out I'm fine with it, as long as its a universal change and semi-explained. But it shows they thought about…
Hey All! This is probably my first thread outside of the my sketchbook thread in years! I mostly use Blender for all of my modeling needs, but have been meaning to learn ZBrush. Anyway, I started a new project at the beginning of this month. I normally do Sci-fi stuff but wanted to switch gears and work more with stone so…
It should be pretty easy, you just need your brick texture and mask texture to be the same size/resolution, and have the mask basically be a heightmap of the bricks. That way when you modulate the brick heightmap with the vertexcolour, you'll get a nice fading/mixing mask which perfectly matches your brickwork. It…
Textures: Long time no seen... I was trying to put everything together in the scene to have feedback about how the plants and everything is going, so I had some textures I have been working on Brick: ref: Roof: ref: Plaster: ref: Wood: Grass: The Grass I overcomplicated myself doing the sbsar here but with the performance…
Hi! I've recently been getting into environment art, and I've familiarized myself enough with the tools to sculpt and texture a stone wall, for example. However, just having a texture on a flat plane is lame nowadays. So I'd like to add actual geometry to the walls, such as protruding rocks. Same for the ground! A simple…