-Fully remote, contract at $40–70/hr depending on experience & reel -We’re looking for a Technical Animator with Unreal experience. If you have advanced rigging skills, a solid handle in Unreal, and enjoy tackling complex technical animation tasks take a look, thanks!…
Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
Thanks. Well, it sounds to me like "fuck around and find out" kind of problem lol. If I'm mucking around with shaders, but don't understand the math that I'm actually implementing, then I can get all sorts of wonky visual behavior. The problem here is probably something goofy in your node chain.
Thanks a lot for the detailed feedback, really appreciate it. Good point about the overuse of grunge - I agree it can read too uniform and artificial, especially on the materials and wear patterns. I’ll definitely revisit this approach in future works and try to push more material separation and story-driven wear. Also…
I'm taking intro to c++ and i am not very fond of the programming aspect of video game making ... doing to assignment which is kicking my ass ... i was wondering if anyone would be nice enough to help me answer a few of these questions ... please!!!! :)