Hello Polycount family, I have some great character concepts which should be done for my game. Budget is not exist but your name will be in credit list. This game is huge project (about 50 levels with 500 HQ monsters). Game will be worldwide published with videoclips (MTV/Viva) promotions. game intro: [ame="…
These are the particles that I am currently working on for a game in progress. Would like to get some feedback on them. [ame=" https://www.youtube.com/watch?v=Fsvhi85_szo"][<iframe width="1280" height="720" src="https://www.youtube.com/embed/Fsvhi85_szo?rel=0&hd=1" frameborder="0" allowfullscreen></iframe>][/ame] This is a…
FWIW and as far as I am concerned the CS5 online activation has been working fine through successive reinstalls over the years, also leveraging the allowance for multiple machines (I believe 2 or 3 ?) running it. But perhaps this has changed now. Also, on my end CS5 has an annoying behavior on win10, getting progressively…
In painter > filters > material finishes. These are sometimes part of the pre made materials inside Painter, these will always show seams unless UV seams fall in more logical places. (example: apply material finish on chest armour plates https://www.youtube.com/watch?v=ueC2qGzWrgQ&t=1276s that wont show seams) As for your…
Might it not be just because the market isn't good? I'm in a similar situation to you, fleeing from a different but related area that also manages to be in worse shape than games, but afaik the games jobs market isn't healthy at the moment. You'll often see only senior openings, or not even senior openings yet all asking…
If you are looking for a designer / assistant for your project or business, please message me or leave a comment and I will reply as soon as possible. I have 5-star client testimonials and experience relating to the following:• 2D and 3D design asset creation and editing: modeling, texturing, uv mapping, rigging and…
Hey everyone, I wanted to share my progress on the elderly character
model. After receiving valuable feedback, I've focused on refining the eye
shader and enhancing the skin details to achieve a more realistic look. I've
also adjusted the overall proportions and added subtle age-related features to
better capture the…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
Like Anthony said, everyone one has his own workflow, do what you think you are better with :) I actually started working in stepped keys but I didn't visualize the animation in it like you. To me, it was very strange and hard to see like 1 keyframe every 10-5 frames. Sometimes that accelerated/confuse the feeling I had…