Try this two lines (MEL), for me works even if multiple empty groups are parented together as in the example image above. source cleanUpScene.mel; deleteEmptyGroups();
I'm pretty sure you have to specify an output size if the graph is relative-to-parent - I'd expect the same to be true for bit depth. there's not really anything useful you can do to simplify the pixel processor you only need the pixel processor though, the rgba split/merge stuff is redundant cos the pixel processor is…
So basically I have a model that consists of two separate objects, knight and sword. Models are animated and rigged (Blender), some bones inside the Knight model are animated with Inverse Kinematics. The Sword is just parented to the hand bone and follows its moves. The problem is that when I import my model to Marmoset,…
you can, however, navigate to the parent material (if bridge makes them... it might not for weird copyright reasons) from the instance parameter panel.