What can be considered as a "game-ready" asset when it comes to polycount? I know it all depends on the asset, but I want to know what you guys/girls mean about this.
An arab with this many cellphones in his trunk wouldn't even raise an eyebrow 'round here, most cellphone traders (on fleamarkets or in privately owned, often run-down stores) are turks (which count as arabs, don't they?).
Hello fellow CTs/Ts! I made this based off of an old toy I say from the mid 70s/early 80s. Unfortunately I could not find a picture of it, but I think the design is quite nice. I also took inspiration from Mach 5, the car from Speed Racer, and a few ships from Star Wars. I hope you guys enjoy it!…
what if we want to hand paint those textures on 3d model (not 2d uv) in some softwares like mari , not traditionally with photoshop ... in that way is it important how many seams we have ?
Hi there. I wonder if there´s a more efficient/faster way to pack UVs than doing it by hand. I´ve got an unwrap of a lowpoly gun with split UVs/smoothing groups. So far so good but there are 400+ single uv chunks that need to get packed properly. I know the Max tools, UV Master and Tex Tools but afaik there is no "1 click…
Hi all ! I'm making some new stuff for my real-time portfolio and I had the idea to realize "dioramas" (like Warhammer Golden Daemon scenes, ...) to constrain my work in a precise space and give it a pretty cool look :) There are some WIP images, followed by the final result. 01: The Plint and early test of normal mapping,…
I have four years of experience in the game industry. I specialize in characters and organic form, but I am fully competent 3D rigid body artist. I am finishing up a project and will be available for work as remote freelance artist or full-time on site artist. Portfolio: http://carimayle.com/ Email: maylecari@gmail.com
Huge congratulations this time around to the 2nd Place winners for the Brawl Contest. Lot's of hard work and creativity went in to them and its paid off quite well! Congratulations you two! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they…
My first program, was 3D Studio R4 for DOS (showing my age) My second program I learned was Alias Wavefront Power Animator 7.0 for UNIX on an SGI My third program was 3DS Max (Which I have used professionally since), and worked in a studio that used Maya for 4 years.. What I noticed were, there were MANY people who…
I'm using the Zbrush IMM Zipper brushes to create a zipper on my pack, but this brings the polycount up by hundreds of thousands at low res and millions at high res. How am I supposed to deal with this? It's for a game asset. Thanks!