Cool stuff, definitely a good start. I like the details like the lights, capstans and rope/lifebelt. A few things I might recommend: * The round window feels a bit "soft" - I might try to chunkify it a bit, make the shapes a bit stronger and add more volume. Maybe make the glass more spherical too so it sticks out from the…
Not heard of "Quale 4" But definately Quake 4! //q4base/texture/path //doom3/base/texture/path Those go in the *BITMAP reference of the ASE for whichever game you're editing for. You need to make sure that you export the ASE with vertex painting included if you're doing texture blending and then set up the material file…
Maybe it's not really all that badass. It's just a hammer. Found the concept on Cghub and thought I'd give it a go. I started this because I want to start learning how to use Zbrush, which I used once ages ago and got annoyed with. Hopefully I can wrap my head around it this time. Here's a link to my concept. It's by some…
It suffers from the same problems most portfolio back alleys suffer, there just isn't much to it. You'd be better off showing the props by themselves without a scene. Few decals and a chair wont change that. I don't want to sound mean but you should really try doing some research before you make a scene, asking for…
What an accidental gem i found & want to bump. IDK if this is amazing or facepalm but. Nude Tanning, upon leaving these two woman come to the private pool area(neighborhood btw idc) i was in. I said "Hey you left the door open and walked away, (rules are to Stay safe close the door, anyway,i didnt say that filler for…
The door looks wrong. The orignal door has a little more heigth than width but in your blockout is it reversed. The outer window frame is smaller and the inside bigger. Your stretched the whole mesh when i look at the door frame and its looks bad. Dont say "its ready" and sculpt like hell with a incomplete or wrong…
Hey man this turned out great! The lighting is just awesome and you did a great job of adding in those little details and improving the metal textures. I do however have two crits for you. Which is exactly what you wanted to hear right!? Good :D . 1. The yellow decals (spaceship with circles) have a little too much of a…
I've played most of the THPS games to death, so I can instantly picture how I'd interact with that space. And in true THPS tradition, you need a real advertisement on 3/4ths of all visible surfaces! ;) If those garage door tracks aren't there to trick off of, they have no reason to exist. I can picture myself doing a jump,…
Welcome! Not bad. I'm not sure of your overall skill level, so I'll give feedback like I would to anyone regardless of skill level. The scene itself. Lighting needs a ton of work. Your scene currently doesn't really feel like it's an actual place, feels more like a game version of an alley. This is the visual target for an…
The Dark Mod needs more modellers. Too many of our modellers are currently Absent With Leave, and we could use a few more in order to keep pace with the rest of the work on the mod. The programming and textures are already way ahead, and frankly there aren't enough models to show it all off. We can use placeholders until…