If you've entered our Beat-Em-Up Challenge, please start submitting your entry if its complete. More info after the jump. If you've entered in to our Beat-Em-Up Challenge please submit your entry to this thread here once it is ready. You have until 1AM PST, October 22nd 2010 (less than 24 hours). For those wondering: For…
A few things to share that I've learned about level design: The first question I've tried to answer is workflow. How will I actually make the levels? As a solo developer I have to find every little trick to cut corners however possible while still meeting my desired quality. So it took some experimentation but I think I've…
I have the feeling that I'm modelling interior rooms not the best possible way. Most times I have problems selecting all the faces to assign my mat-ids through the walls. Modelling proper floors and ceilings and to connect the vertices to my outer walls is sometimes a pain. Is there a good way to model rooms in a modular…
I already posted this in Marmoset forum, but it seems more appropriate here: I can't seem to find the best export preset for Marmoset toolbag 3. There is a Toolbag 2 export guide, but not for toolbag 3. Is there a certain existing preset, or best export settings described somewhere? For example, the Metalness preset?
[ QUOTE ] Cmon, what about the original TF movie. That had fighting and a plot. Sure, it could be said to be a reflection of Star Wars, but it didnt treat the audience to 90 minutes of pure fighting. It had style. [/ QUOTE ] Actually, I usually only watch up to the part where Megatron changes into Galvatron. I don't like…
Whats currently "the best" modeling software for vegetation (plants, trees, bushes, etc. etc.) for both usage - like real time (games) (low to middle poly) but also for still/video renders (mid to high poly). My main modeling application is 3ds max (renderer is vray). The top application was speedtree for years. I also…
Whats the best way to rig for ue4 when it comes to just presenting work. I know in prodction there are alot of factors that go into what works best, but I'm just a character artist trying to present my work. There seems to be some sort of default rig in ue4. Is there any info on how to work with that? Are there any free or…
Hey, I'm making a string vest (pic 1) and was wondering if anyone could give some advice on the best way to unwrap it to get a decent amount of texture info on it when it comes to painting as it'll be seen sort of mid close up. I've added panel loops to give it thickness so its split into 3 polygroups - front/back/middle…
Hey guys! So I'm having a problem and for some reason I am completely failing at finding out the best way to do this with google. I've never turned my animation renders into gifs - just videos. Now that I'm trying to post my animations up on the net suddenly I've realised I have no idea what the best way to turn my renders…
Pls,guys.I need some suggestions from thy experienced IQs on what technique would be the best for rigging hair and cloth so that I can animate them by hand.I have used wire deformers before but that was for a mas of hair so I need some suggestion of how best to rig lets say a head with a good number of clumps say 25.A long…