Crystal Dynamics, a leading developer of video games and a subsidiary of Eidos, Inc., is currently looking to fill a Character Model/Texture Artist. We offer extensive benefits packages and a great work environment. If you are looking for a challenging and exciting place to work, apply now. Artist, Character Model/Texture…
Hey guys ive got a problem and im sorry if this isnt the right board to post it on but not sure where else i can get help every time i try to batch bake a AO pass on my objects maya just gives me an error message dont have a clue what to do mental ray for Maya 2015 mental ray: version 3.12.1.16, May 6 2014, revision 219245…
Hey guys! Wondering what techniques everyone has been using for blending two normal maps together- and if anyone out there prefers using both normal and height maps over blending normals. Basically, I know there are a variety of different ways you can blend normals together, some more arbitrary than others. This blog here…
So the GTX 970 and 980 has been released. GTX 970 & 980 Reference REVIEW: http://www.guru3d.com/articles_pages/nvidia_geforce_gtx_970_and_980_reference_review,1.html Pricing: GTX 980: $549 / 452 EUR (ex VAT) GTX 970: $329 / 270 EUR (ex VAT) GTX 760: moves to $219 Basically lots of performance for a pretty cheap price. I…
Hi Polycounters! Model : Spider Tank Softwares : Maya, 3ds Max, photoshop, marmoset PolyCount : HP -234322 Quads LP - 21K Portfolio : http://christianoprem3d.daportfolio.com/ Reference : http://www.faustodesign.com/#/robots/ Hope you like it and C & C are always welcome. Highpoly WireFrame LowPoly Textured Texture sheet
Hi, I'm not sure if this is the right thread to ask this but I think it's "technical" stuff. Right now im working on a sculpture in zbrush that will turn into a game mesh moodel in the future. My question basically how to do good looking clooth. My first thoughts were those. -The first option looks awesome in zbrush but im…
Thank you Adam for re-opening the thread, giving people their due chance and letting people put a little more time to polish up their work to be presentable. - Take note of the NEW deadline. Pay attention that it's not -7 GMT, we don't have a whole 24 hours but it's close enough the time is -4 GMT. So three hours earlier…
After a summer of not getting much art done and after procrastinating about applying for the ArenaNet internships for a few weeks I've decided to put together a quick desert scene alongside working on the art test to submit as my portfolio. I was inspired a few weeks ago by some of the desert views shot in Breaking Bad and…
hmm well i thought i posted this a bit earlier but for some reason.. i can't seem to find it. I recently purchased me a cintiq 21ux and after waiting aobut a month it arrieve, i'm loving this ting and its inspired me to pick up zbrush again, i started on this last nite, made completely from scratch in zbrush, i'm starting…
Hello all, This is my first post in this thread, so please go easy on me , Current character I am working on for my current game project. Main character Around 2100 polys ,fully rigged and textured...I need to work on my B.Boy Stances alot more. Well heres the charqacter, tell me what you think