I believe the animation is processed in seconds out of your DCC app rather than in frames. I've just stuck with 30fps as it was usually sufficient for what I needed to animate. [big]HOWEVER[/big] Your animations playback in engine from 0-1 with your keyed positions at what is essentially a percentage of the overall…
I think it's decent, but it could be better for sure: 1. Only show your best work, your portfolio stands and falls on your worst piece. When you add a new piece to the portfolio remove your worst. 2. I cannot find more specifically what you want to work as than 3D artist (with specializations in every step of the content…
Short answer: In the end, you'll need both. Long answer: I don't think you should learn one first and then the other, but learn enough of each to do what you set out to do. With that said I think it's important to start small and tackle something that you have a really good shot at completing, because success snowballs.…
Viking I love to hand sculpt everything I can, the only stuff I don't is the fine detail noise which I get from projecting alpha masks. Quick tip: Draw some thick lines horizontally across the model with the mask. Invert the mask, now just use any brush to pull out or push in some of those rock layers. Jagwire Under the…
Your garage environment is a reasonable first
effort for a self-taught artist. There are a variety of different
considerations to make when presenting your work, but when showcasing an
environment, lighting and composition are very important. Most artists will
acknowledge that reference gathering is a crucial first step to…
Site looks nice Take the user directly to the portfolio. Home page is unnecessary. I like that I can click through the whole portfolio with the current gallery setup. However, it buries your pieces into this format. I was surprised to see whole UDK levels after a few simple props. One argument here is ordering your pieces…
Overall the assets aren't bad, but just not enough to stand on their own as seperate portfolio pieces. The best thing to do with these smaller pieces is just make a small scene out of it, it doesn't have to be a large complex environment, you could just do something along the lines of these:…
@N88tr: Indeed :) But I think I'm already making progress on that. @Jessica Dinh: I prefer to stay with my more primitve tools for now. I have a full license for it as I'm also doing little assets and rigs for friends that want to sell their final products. I also plan to sell my future little indie games for 2 or 3 bucks…
hey man. good to hear from you. welcome aboard. it looks as if you're a very confident artist. that's really cool. the comments here are pretty bang on. in general, the model is pretty un-appealing anatomically, when it comes to the expression of form, color wise, etc. I'm just guessing, but it might be helpful for you to…
I think you should change the mag to what was suggested by Ghostscape. The issue to the so called "gun nuts" is that the magazine has no discernable top or bottom to tell what it is. I.e. the top (which becomes the bottom since its attached upside down) should have an opening and presumedly a bullet allowing you to tell…