See...this group crit idea is already awesome! Thanks Killaball. Yep. Symmetry will be switched off in the next pass, I just like to get the structure down first. Which I think is pretty much there now. The ears are pretty much just a blockout atm. I've added a bit of a cheek line that you mention and I've also fixed the…
Well, for me it is simply a tool like Photoshop :) You still underestimate the effort to create something really good looking with AI. It is not enough to type in a few words. You still, and even more than in traditional art, need the artistic skills and knowledge to steer the AI where you want it to be. Else it will go…
Thanks a lot guys! Really helpful stuff here. That demo reel you posted urgaffel is really interesting, I love how they have the particle side by side in the editor view as well as in context. I can definitely cut it down, wasn't entirely sure what kind of length to be shooting for while I was editing it. @Lee3dee: You…
Ive been a little busy with putting together my demo reel so I haven't done much to this guy(forgive me guys), anywhooo... I decided to keep the eye covered however Rota over at CGtalk mentioned in an earlier post that it would be pretty cool to have him so emotionless about whoever is around him that he "tears apart…
I'm doing a samurai helmet, its taking a lot longer than expected as the helmet has a complicated pattern of lacing. the photo examples supplied are one of many types of lacing found, you can ignore the laquering on the armour, I've already worked out how to do that. whats Im having trouble with is working out the best way…
Hmm. I get the point of the thread, but I think it's important to speak with clarity regarding when something fails as a concept - or simply isn't useful for a 3D artist to work from. There is a difference between concept art and illustration. There is also a difference between concept art meant to be modeled from, and…
My life changed a lot recently, which affected my thoughts on my entry of this contest. I studied music before so I instead incorporate musical score in my effect. Musical score has some strict notation rules for readability, but for a visual effect it needs dynamics, hence the score lines flow like ribbons. I am grateful…
Thanks for all of the comments guys it's very flattering. To answer you question Mohamed Rotab the detail for the weapons were pretty much all done in texture, once the color map was done I created a greyscale bump map and used that to generate the normal maps. I was using the nvidia filter at first but then switched over…
Hey guys, I'm back! Unfortunately, I don't have much time to work on things as much as I would like right now (hence the situation I mentioned in the first post). Luckily for me though, the deadline is far enough for me to finish this guy. Anyways, thanks for the comments. I really appreciate them. Keep'em coming. Marine -…
I very much stand by what I think Jo Coenen once told me, he said to be a good designer you need to read the newspaper, look at other people's designs, and then do something else. Every piece of art does not stand on it's own but is part of the time sense, the art that is being made at that era and the marks of what has…