PS1 pushed around a couple of K's at most, pushing near the double digits in PS2 was true resource management muscle. The in PS3 era, we get at most 30-40K for a character, this the MC in the grill type of setting. So by the time the PS4 rolls out, we should be around the 70-80K limit for character. Please not I'm talking…
Thanks so much for helping out. I was wondering do you perhaps know how to connect a Worldaligntexture? As I'm working on a landscape shader. I've come across artist using this technique to display the textures correctly (Rocks walls) I have done this so far, but I'm not sure how you would do this. Also if you are using a…
Looks a lot better. The boat is looking a bit tiny at the moment, the step to the right of it looks really deep by comparison I'd play with the scales a bit, it might be ok when running around in UDK but it does look really small in that shot. The wall to the right could do with a better texture (even the same brick…
I know it is too late since you've started texturing, but for future unwraps consider having islands straightened out to avoid aliasing. Currently you have some stuff unstraightened and some straight stuff rotated to pack tighter in certain spots. How are you adding noise, using photoshop noise or photosourced noise? Might…
Thought I would come back to this, never being totally happy with where I left it last year, before getting sucked into the fun of producing another wii shovelware title... http://dl.dropbox.com/u/6745271/JonMurphy-2009-dock12-c.jpg Made a rod for my own back trying to produce a convincing scene using custom shaders in the…
ummn no I have a friend who wrote a quad/polys inner tri twist tool ( like max ) I do not know if there is now supposedly another import option you guys are talking about? But when I export to to UDK without triangulating it always keeps the invisible tri edge direction. Unless there is an issue with maya fbx to max that…
hey, @Wilex: lighting is nothing but the standart mid-day udk-preset, just turned the dominant-directional-light a little. I use rather high-res lightmaps to capture the details in the indirect lighting. You´re right, I definitely have to do something about the connection of the fountain to the wall. Right now just sticks…
Wow thanks! I appreciate the effort you went through to illustrate the changes. I'm still learning the ins and outs of Unreal Engine and haven't learned about the post processing options yet. When I go back to it to repair/touch up things for portfolio time I'm going to make sure to pay attention to those kinds of things.…
Yes, I have a FPS character and want to move other objects(bots) physically on specific paths. and make them do something during that path. consider a tank walking on a path and trying to shoot a target. but I don't want to make vehicles(I've just started UDK) and want to move a simple model like a box. I did not…
Your medusa reminds me of Gothitelle :) : http://bulbapedia.bulbagarden.net/wiki/Gothitelle_(Pok%C3%A9mon) Regarding your portfolio I think you really need to catch up with the current tech. Don't take any offense, although we can see you can model, animate and everything else your movies look a bit dated. Get some better…