[ QUOTE ] the slowness of the gameplay itself [/ QUOTE ] I didn't mention that since the weapons are a bit unbalanced, i.e. weak sniper, powerful rocket launcher, AND WHY 4 DOTS FOR HEALTH THIS ISN'T ROTT
wow, I was wonderin not long ago if you were ever gonna get that finished and after a while of not checkin, here you go impressin the hell outta everyone. Love the fleshy rott/scar details :]
Hi! I just made a homepage for myself, please tell me what do u think. I wanted to create something pretty plain and clean. So here she is : www.rota-art.com Rota Ps.: English is not my native language so If u see some grammatical mistakes please let me know.
well in real life they look like this and the band's name is the rott childs which obviously is a satire on the fam rothschild. so they should be some kind off rich villains. maybe they're still to "clean". mayba a more "rotten" look is better...
I really like it, but I think U should push the head a bit backwards, and I think the hands are a wee bit long.Anyway good start, keep it up! PS. Can We see a closer shot of the head please ? Rota
Great the advice you've all shared here, its all been a great help! Last night I had an artist message me, asking for a bit of an update on this stuff. I'm far from the expert of any of this, but I ended up going in enough depth in my reply that I figured I'd post here also, for any new artists stumbling upon the thread.…
Having released Slarks Shell Dagger a few days ago I have had some messages and comments about the transition from concept to final and how to keep things similar. I don't have the time to do a detailed rundown but I do have a bunch of saved files which chart the progression mostly well and I do use pretty much the same…
?????? Elysium by the way you have responded your acting like i am attacking you???? I find that concerning............ what have i done to offend or annoy you dude is it because i am not taking it seriously enough for you or did you misinterpret my last msg as an attack on you cuz it wasn't and i never intended it to come…
Thanks for your concise feedback, Brian. 1. Ah, yeah, for the detailed render, I should have mentioned I withheld the skin pores because I was trying to figure out if a "bio-metal" person would have metallish skin or have skin pores despite the composition or a mix of the two. I won't go the Collossus route since their…
I'm the one who learned Max and now learning Maya for my job too~ Maybe I can help you something, my job is focus the modeling path~ So I only tell about the different between modeling path and some basics~ And I'm using 3dsMax 2011 & Maya 2008 to telling the difference~ So maybe some of my advices are already outdated due…