I say get something bigger and cheaper for your first.Monoprice Tablets I went stupid and got a Bamboo connect as my first. I later got my friend this.This. The surface texture feels so much better than mine. His pen feels better, My pen is like a small plastic tube and it feels like it'll break easily, His sensitivity…
Ok I can create that but you mean a simple U shaped thing? that I don't know what is the helix3dtool or what you are talking of :( a single tube? What do you mean a ring? Yes I got that ... Ok but Still didn't understood how to process your first two sentences :( are you sugesting so to go straight with the 3d insert mesh?…
He looks very chubby and wrinkly at the same time. I'd really suggest just starting over and trying to make every line count for something. It's all a bit dirty and squiggly. Sorry if that sounds harsh, it's just the most direct and clear way I can think of. Try to render the simple shapes (sphere for head, tubes for arms)…
I feel a lot of people believe that every detail needs to be sculpted in Zbrush, which I disagree with, and they end up losing the realism b/c they cant quite replicate nature. But I personally feel that if you use Zbrush to really sell the form/feel of some material, that you can then combine your hires zbrush normal map,…
First of all, how much planning have you done and what is your goal with this? Couple of questions pop into my mind: -Do you have any sort of moodboard/reference of what style you are shooting for, since the concept is open in that regard. -Have you thought about modularity, and texture usage (tileable textures), it kinda…
well I have something new to test out: download: TexTools_2.80.mzp * it does not have the transform type in floater because that one is not yet done and needs more tweaking. It comes however already with a button for it next to the width, height and pixel padding size input fields. * max2010 fix for the disappearing image…
I figured out the issue is with 3point shader, and it's most definitely because I'm using Max 2012. I thought the shader was usable in 2012 but looks like not. I loaded the file in 2011 and the Normal Map loaded instantly in the shader. Still doesn't tell me why it won't load in 2012 though..... When I placed the Normal…
Looks fine for a first environment. Not really sure what's going on though. It would be helpful to have some prepro before you start a whole room like this. It'll definately focus things more and make everything more consistent. What Bromester said about the texture resolution is the biggest issue to me. Those bricks are…
Great work overall, looks big and solid! There are a few things that bug me though. Armor and body are one in the same. As in, it's not wearing armor, it's integrated as a part of it's body. This makes it seem more like an exoskeleton, like a bettle/insect warrior. The texturing does not define the edges between the fire…
Thanks again crazy fool. I haven't implemented some of the armor scale suggestions, but I will, I'm just trying to finish getting the base pieces of the armor all done and in zbrush before I start fixing all the proportion and silhouette errors. More work done. Approaching the point where I have the base meshes of all the…