[ QUOTE ] That was pretty intense, and I had no idea that the Greeks had British accents! [/ QUOTE ] wow, and they spoke ENGLISH too! I thought they spoke greek...
Hello beautiful community of Polycount! I've been studying 3D Art in the last year and begun getting involved with the community. I always love getting to know people who have the same passion as me but living in Greece (a place where 3D Artists are not that common) makes it hard to meet people and talk about art. I assume…
This is probably due to the green channel (Y axis) being inverted. You can try inverting the green channel of the normal map texture in photoshop and see if it works.
[ QUOTE ] edit: the story might by similar to the movie where they make the most popular food out of corpses, *something* green, cant remember. [/ QUOTE ] Soylent Green
Hi! Got to say that the shading looks incorrect. Green channel needs inverting? Different applications use either OpenGL or DirectX normal maps, difference being the direction of the green or y channel. Check out this part of the wiki: Common Swizzle Coordinates. If Blender is your target application, you could either…
Yeah i saw it (good idea the wirexx comments thing), the only reason i wouldn't manage and all that other stuff which i think i might be able to do but i do no do "socials", discord and the like cause I'd have to trust, I'd just write up doc's/pdf's/jpg's and let people manage themselves. Do not feel like people like being…
yeah it looked to me like the green channel is inverted. open it in PS, select green channel and hit CTRL+I to invert it, then try re-importing to unreal.
Low poly with some WIP textures. Not sure if I am going to keep the sweatshirt green or not. Just picked green because the red blood would show well with it.