Finally going back to my Yokai collection with Shinchū. Shinchū 神虫 しんちゅう Translation: divine insect Habitat: the southern mountains of Enbutai Diet: evil spirits and demons, particularly those which spread disease Appearance: Shinchū are great insect gods which resemble silkworm moths larger than elephants. The have…
While the scan is wonderful, it's better if you find actual photographs. Train your eyes to see better by practicing with reality straight up. While I get that the body suit is super tight on her body, you're doing yourself a disservice by not having the physical mesh of the body underneath. You have to understand, clothes…
Sorry to resurrect an old thread but I just came across this using 3dsmax 2011 64bit, though it's just stuck on: Preparing polymesh for normal export... at like 85% = / Going to leave this over night in hopes It will rectify itself. If not I'd like some detailed info on how to go about closing off that part of the program…
hi all thx for you 4 the wire Before the ZB Well with the same pose I have to rectify some problems of proportion seen that the head a little bit big I also have touch the nose to add some details and under my 2D editor (photompact ) I had to retouch the face, under the same theme of the SAD MIME to make the (sink) so that…
20k is fairly low for this kind of vehicle. It'd be fine for a taxi or what not, or maybe LOD1 or soemthing. For reference the Formula Masters cars in Race07 are ~28k and the F1 games from Codies are just above 30k. Normal maps aren't something I'd be using - they're for per-pixel changes in normals. A lot of the bodywork…
Well you can google backing normal maps in modo and find a lot of stuff, but here's this video that should give u the basic idea. @Goten-trunk: Thank you :) @meathead: Thanks it'd be cool to see your stuff once you get it up! @uncle: Thanks I'm working on improving my baking and texturing :) @imperator_dk: Thanks for the…
I honestly say that keeping up with the latest tech like UE4 and such is good for the port/resume, showing you can adapt. It will not make your art insta-good, though there are aspects that can enhance its quality if taken advantage of. If its one of your first pieces, why jump backwards? Like said 1000+ times already…
MM, I hope I did not come off the wrong way, I certainly meant no malice in my response to your post. Now we can dance around the topic of nature vs nurture endlessly. That debate has been raging for much longer than I have been around, and will likely continue well after I'm dead and gone. At the end of the day the only…
Thanks for the advice. I've tried out these methods and they did improve the finger situation but not the strange phantom thumb geometry or the need for more facial definition. On top of this, these strange planar surfaces become generated as though whatever method zbrush uses to create a unified skin simply couldn't…