We've been hard at work finalising and wrapping up what we could for our final submission today - I'm happy to share the trailer we've produced for it :) https://www.youtube.com/watch?v=c4vdyauwXpQ Although we ended up cutting a few corners on gameplay development to focus on refining the visuals for our cinematics and…
I was definitely curious how they have these grooms working in real time without a crazy performance drop. Perhaps its just for cinematics? But even still kinda curious to see how heavy it all is.
This Summer I started using a combination of techniques and software to design a real time game engine animation using hand key, motion capture, existing models and avatars plus a toon-styled render engine to create narrative cinema. The question I asked myself was = "Is there a workflow for creative and dramatic…
In the tutorial on making a still image, it was mentioned that the texel density of a building in an Enivironment piece is determined by what percentage of the render size it occupies. For example, if the render size is 1920 x 1300 and the height of the first floor walls is about half of the render size, the vertical size…
bodypaint is just a module of cinema 4d. you get all the basic features of cinema 4d when you buy bodypaint. so yeah you can model in the program to the best of my knowledge. I don't use bodypaint, I just played with it awhile back. Okay the other option is to select all and then frame your object. Turn on the cinema 4d…
i think there is two separate things being discussed. pior and others are explaining what a job seeker has to do to stand out in a crowded market. It's all perfectly logical, you have to have more attractive art than others. Nikhil is questioning whether or not this is actually a useful measure for some game studios. So I…
I've always considered the whole "AA", "AAA", "AAAA" thing to just be a marketing term used to give a rough indication of budget at best (or completely made up nonsense at worst). It should never be taken as an indicator of quality, as although higher costs can equate to a more detailed and cinematic / fleshed out world,…
Lead Animator Double
Fine Productions is currently looking for a highly experiencedLead Animator for
its San Francisco development studio. The primary job responsibilities include the creation of in-game animations
and cinematics that convey charm and personality as well as managing a team of
animators. The ideal candidate…
Telltale Games grew to become an industry leader in episodic delivery of narrative games, winning numerous accolades for its best-selling titles. Working with a small team of talented industry veterans, we will honor that tradition while also pushing the boundaries of the way players consume and experience interactive…
Guerrilla Games, Amsterdam, is looking for Concept artists, Lighters and SpecialFX Artists immediatly, meaning ASAP. Also other Artist positions are avaiable: http://www.guerrilla-games.com/jobs_vacancies.html http://www.guerrilla-games.com/jobs_expats.html Guerrilla is looking for talented artists with excellent skills in…