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Guerrilla is hiring Lighters and Concept Artists.

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Guerrilla Games, Amsterdam, is looking for Concept artists, Lighters and SpecialFX Artists immediatly, meaning ASAP.
Also other Artist positions are avaiable:

http://www.guerrilla-games.com/jobs_vacancies.html
http://www.guerrilla-games.com/jobs_expats.html

Guerrilla is looking for talented artists with excellent skills in their own metier.

Apply at gamesjobs@guerrilla-games.com ,
or contact me if you want more info. I am able to forward certain reels and folios.


From the website:

Special FX/Particle Artist

Our game Killzone PS3 relies heavily on truly excellent, movie quality special effects and particle effects. The effects are the primary means of communicating interaction and dynamics to the player. Examples of effects are particle effects, shader effects, lighting effects such as godrays, water, dynamic cloth animation and much more. The FX department gives life to the environments of the game. We need top quality Special FX/Particle Artists to work towards our vision. Cinematic, Movie or game experience is required, Architectural and Game Level building experiences are a plus.


Lighting Artist

Lighting is a key element of communicating mood and atmosphere. Killzone PS3 uses advanced lighting technology to get very close to cinematic lighting. We are looking for top quality lighting artists that are experts in rendering techniques and lighting setup and that can apply their knowledge on lighting of levels and environments. This includes lightmap rendering, but also placing of dynamic lights, setting up atmospheric lighting models and volumetrics. A good understanding of how light influences emotion and creates interest for the player is required, as well as thorough knowledge of Rendering and Lighting techniques. Lighting Artists work in Level Teams together with Layout Artists, Level Designers and Environment Artists. Game, Potography or Movie experience is required.

http://www.guerrilla-games.com/jobs_art.html


Environment Concept Designer

Guerrilla Games is looking for an Environment Concept Designer, preferably with an architectural or industrial design background, to work on its flagship title Killzone.

The Environment Concept Designer is responsible for most of the games architectural and industrial environment designs. His/her main job is to supply highly detailed blue-prints and designs of the game's most complex urban environments and assets to the production artists. He/she participates in all phases of the design process and must have good social and communication skills. As part of the Visual Design Team the Environment Concept Designer works to create an original, consistent game world. He/she will work with together with Level Designers, to create a high quality gaming experience. A background in Architecture or Industrial design is highly preferred.

http://www.guerrilla-games.com/jobs_visual.html#environment



Application without portfolios will not be considered. This position is a permanent position, relocation packages available.

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