Great thread! I've found that Slash1 is a good way to start a gap between rock formations on very basic shapes, but it's automatically masking it for me, rendering me unable take it further and give it a nice bevel and continue. I tried removing all the masks but it didn't work. Anyone have a solution? :poly132: Edit: I…
I think it looks good! I don't know if the hover text for the BF4 models are new or if I just missed them the last time around, but I think they're a good addition. However IMO the text still needs to be faster and more obvious as it takes too long to hover over each and every image to see what you've actually done. Also…
Post images of each material on a Large plane. Its hard to judge something on base primitives. Pump up the height map (or put one on) will make your materials look better overall. (Normal to height converter, add a new output and set that to height.) Asphalt: Hard to judge at the moment, looks more like a concrete or odd…
First, thanks everyone for your critiques, tips and advise. Here's how it's going so far: I added some color variation, as sugested by VeryCrunchyTaco ( I added a layer and used some blue and red hues, then used setted the layer type to color and lower it's opacity). I repainted some cracks directly on photoshoo so they…
Not a bad start, engines do support sizes that arent square but are a power of 2 however in this situaion I think you should use a 1024x1024. the way this wood is going to be used it could do with the verticle variation so it doesnt look like its repeated. Also the current texture has too many artifacts, these are bits of…
Thanks! I'm currently not using any post processing on this scene but I think a quick visit to Photoshop can fix the lighting issues. Also the only light source in the scene is the HDRI background. According to the position of the sun I would guess it's late afternoon in the day. I also used Blender's Simplify feature to…
Hey Shadowliger, great job on the silhouettes for both pieces, looks like you got both shapes down. The textures seem a little basic at the minute, a little variation would go a long way with both pieces. With the bike, I can see two sections which end in a point where they actually end in a curve on the actual bike. I'm…
well my site should now largely work... http://www.hedgeart.com I have also been practicing my making tilable texture skills today,heres an example of some I have done,applied to a plane in Max and tiled twice in both direction.... http://www.hedgeart.com/renders/WIPS/tiled_textures.jpg Im gonna try making some…
[ QUOTE ] A quick question...why do people in hurricane/earthquake risk areas build their houses out of wood? Watching the news here in England, it appeared that most of the buildings that were damaged/destroyed were wooden structures, and pretty much all the ones that survived were brick...surely if you build brick…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…