APPLY HERE: http://coldironstudios.com/careers/ Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an experienced World…
APPLY HERE: http://coldironstudios.com/careers/ Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an experienced World…
My teacher wanted us to create a level, so I've spent the last week and a half prototyping out the first two sections of the final deliverable. Class goals stated that we have to have 4 prototypes, with one already out of the way and the mid term one approaching, and that we have to have test sessions for each prototype.…
hi guys, I'm trying to pick apart how these levels would be created, specifically how the textures for the levels are done- they seem to have a border and an inside area texture but the transition between the two is fairly seamless: http://www.touchgen.net/wp-content/uploads/2011/08/iblast-2.jpg…
Hi! For two years I've been working on a level design tool for Unity that allows you to design levels in Unity using boolean operations. It uses an unique algorithm that I've been developed over the years that, unlike other implementations, makes it possible to perform these boolean operations in real-time! Even after…
Hello, I'm the Project Lead for the Project Rize, which is GoldenWolfGames latest project. We are currently in urgent need of 2 Environment Artists and Level Designers. These positions are currently either unpaid or royalty only, but we're aiming to turn them into fully paid jobs at the start of next year. Preferably we'd…
Hello, I'm the Project Lead for the Project Rize, which is GoldenWolfGames latest project. We are currently in urgent need of 2 Environment Artists and Level Designers. These positions are currently either unpaid or royalty only, but we're aiming to turn them into fully paid jobs at the start of next year. Preferably we'd…
You click on the layer mask, and hit ctrl+L. This gives you the levels adjustment window to adjust the levels of the mask, but it's destructive, i.e. it doesn't give you a levels layer, attached to the mask, that you can revisit. I'm not sure if there's a way to do it non-destructively.
I'm looking into using 3ds max as a game level editor, and am examining the particular task of laying out a very long trench level. It'll be made out of a library of instanced trench segment pieces, snapped into place by hand, and populated with instanced NPCs. I'm imagining that at some point the scene is going to get…
Hi guys so I've got a really nice long University brief for the end of the year to create a level design in UDK and creating the art for it. My idea is a stealth based game, where the player has to infiltrate an underground bunker to steal a valuable object So here are a few Mood Boards, Reference Boards, a concept page…