myles - Thanks for the comments man. :) I tried running another bake out with some extra edgeloops and it caused some more pinching around the edges of the model. :s I think the strangeness in the normal map is due to the way I masked out the faces of the model while I was sculpting in ZBrush. If I have time I'll go back…
How to make sfx and ambient https://youtu.be/6PKl0FFT3pw sfx was made mainly using metallic sound and synthesizer. Among them, the characteristic feature is the attack sound of xhaya. I made it with a bell which is a Japanese amulet. Please see the video below for the sound of the bell. https://youtu.be/EAt6MNhxQow…
This latest texture is going to have the same tiling issue that others have pointed out. Since the texture only contains a single stone tile, when it is repeated horizontally it is going to be painfully obvious that it is the exact same stone repeated over and over. Try making the texture wider (maybe something like…
How can I model this ruin? I'm currently working on creating old ruins and would love to understand the process for making this using Maya and ZBrush, texturing in substance. I'm not sure how you create those jagged edges. Should I just roughly block in the shape and then add a tiled brick texture, or do you actually…
I'm really interested in this topic since it affects a lot the end product and I didn't find too much source about it. My question is mostly specified for game asset texturing.
Sadly its past 31st and i didint finish it yet. had rough days at work and been sick past week :C I'm soon going to finish the pumpkin man. its looking like this right now: also i started painting the tombstone, but painting stone is something I'm still struggling with :S I think the stone pieces are too small, maybe i…
Looks really cool. Some feedback: A bit too much bloom in the night shots. Maybe lowering the emissive and making the lights a bit stronger on the lanterns? The dam doesn't really look like a believable dam. It should probably be made all in stone; It might benefit from some curvature; It should probably lean backwards…
the texture on the stones on the left is waay to blurry (same as on the skull) you did not change the stairs and forgot some stone in the right lower corner the stone ceiling looks better now, though there is no texture applied to it yet, is it? also you might want to check your smoothing groups... i think the specularity…
I have to agree with Zwebbie. I do also find it a bit weird that the stones used for the inner circle are greyisch, while the rest of the arena has rather brownisch stones. I'd go for everything brownish:). When i look at your scene, I've got a bit of a unreal 3 flashback feeling by the overwelming amount of details. Try…
@Fabi_G Looks neat! Such a nice workflow, I already see I can learn tons from you guys. I agree that a little bit of mist or condensate inside would make it feel more alive. @atunnard Really cool so far, I see you changed the color tone a bit from more blueish to greenish which I like. 2 minor things I noticed: 1: The…