All, I have converted a displaced sphere to geometry (it's a globe with raised continents). I now wish to select and delete the "ocean" part. I have tried a Boolean subtraction with a smaller sphere with no success. In fact I've been trying every mesh rebuild, history delete, whatever to make this Boolean happen. So now I…
Hi, can somebody point me to a tutorial with creating assets in Maya and importing them to unity? I'm reading where I can but I'm still not sure how do I export UVed meshes to unity the proper way. Basically I have a level in Maya which is build using many modular pieces. How do I export that to unity? Do I export mesh by…
Interestingly the viewport tech is called Nitrous, Nitrous was the name of Discreets cancelled core rebuild of max. Nitrous was nothing more than a core. it didnt have the tooling of max. but it was insanely fast and could theoretically handle billions of polygons. I wonder if the techs developed for nitrous are being used…
Update! Threw the head on there, scaled it. Temp pulled the shoulder pads; need to rebuild them to fit in with the arm and the mass of the chest. Also need to add more of a "swoop" motion to the legs like in the concept. Andreas: Thanks for the critique, I saw what you meant and tweaked it. I'll mess with materials after I…
So. Yesterday results. I started in rebuild my old model. Day before a streamed broadcast video on my channels. So I will show you a picture. I wanted to finish fast, but I thought to add details. Today I will stream new broadcast how I made character from the game. Left half an hour before the start of the livestream. I…
Hey all, messed with the skybox, baked some of the stuff for the weird radio tower thing, made some trees, and worked on a particle effect for snow. The lighting for all the buildings looks a lot brighter but thats just from altering some lighting and not rebuilding the lighting just yet. just finished most of the UV…
The biggest problem I see with BSP is that shadows on them is pretty crappy compared to what you can get with a static mesh. On the other side its easy to quickly block out things like walls and floors (with collision), without much trouble. But again, if you use BSP, you have to rebuild them each time you make changes to…
Update: Have made some changes to both the gunsmith and custom paint versions, and for now I'm dubbing the custom paint version Aeon: Rebuild. In that version I've added additional white details to make it look more interesting and adjusted the wear mask so that the dark parts do no wear, keeping it looking like a…
I remember Quake 3 when it was released and one of its defining features was its use of of curves, "my god its full of curves". I agree about the facial animation, its crazy that we still see games with wooden marionettes, like in Dragon Age for instance, when the source engine has almost perfected it years before. I guess…
Good work on finding the matcap! Zbrush and I are not smoothing buddies. I don't like how it smooths. I almost always divide my sculpting meshes before I bring them in at least once. Keep in mind these are by no means going to be used for my low poly model. I will rebuild that at the end. It's better to not lock anything…