I wrote this for the match purpose. First select points from A to D like the image attached below, then run the mel. I am beginner at scripting, hope it help :-) string $vtx_sel[]= `ls -sl`;string $filtered_vtx[] = `filterExpand -sm 31 $vtx_sel`;vector $vtx1 = `pointPosition $filtered_vtx[0]`;vector $vtx2 = `pointPosition…
Hey, I just made this to play with some more of Artem's render settings. But I just figured out a way to render floating geo without it being very visible. Take a look at this first render. You can easily see where the floating geometry is, right? But take a look at this. If you right click all of the floating geo and go…
I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
I'm trying to create a C# script in Unity to make a box (or plane eventually) fly somewhat realistically. here's what I have so far: public class MoveCube : MonoBehaviour { public float moveSpeed; public float rotSpeed; private float deadZone = .1f; //private Vector3 moveVector; // Use this for initialization void Start ()…
CURRENT PROGRESS: THREAD: Hello Polycounters, I've been looking at everyone's amazing work for a couple of months already but never posted any of my artwork myself, so here I am now to do so. Really excited to form part of the community! Beeing completely new to UDK, this project is helping me to understand how the engine…
Thinking of going back to Yosemite. Did a clean install of Mavericks, but stability wise it's worse. The UI is also not very well thought out. The flatness makes it hard to read UI elements and turning on the assistive features makes it ugly. The font also doesn't match older apps. I find it harder to read than the old OS…
Heyo! I think the lighting could be improved: Generally there seems to be a disconnect between light sources and light/shadows. The pillars don't seem to cast proper shadows onto the connecting surfaces. Also looks like you have shadows of ceiling elements on the ground, which is weird as the light would have to come…
this mesh would have been so much easier to work with/read if you used floating geometry instead of modeling everything in. especially for assets like this, modeling everything in is a waste of time (since a lot of stuff is reused, like rivets, indents, etc) and ressources, plus you can throw in way more details instantly…
Hi Render, maybe you can implement something from this stuff.. I'd like to see transfer of UV from hipoly to lowpoly for example.. missing this :) -- UV Layout-- This program was split off from the Surface Toolkit.... Thanks to the guy who coded the TV drawing routine I'm using.-- please email me at…
A key thing is to not just add lights floating in space. Instead visit real locations, and pay close attention to how and where the lighting is. If you can’t visit an old diner, then look at tons of references, and try to map it out.