Comment and critiques are welcome check these links out: https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10631199_947005308660056_5425468456847115189_o.jpg https://scontent-sin.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/17889_645495915477665_865005915_n.jpg?oh=2cb422a0d468e25e1cbc907c3f648222&oe=55DB70DB…
http://www.polycount.com/forum/showthread.php?t=63739&highlight=3ds+clean read that thread or, more specifically, this post in that thread http://www.polycount.com/forum/showpost.php?p=968973&postcount=87
Have you seen this wiki page? http://wiki.polycount.com/wiki/Foliage Sounds like you're using Blender? It helps to put the program name in your thread title, so experienced users will be drawn in to help. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use
Flag > Report is a good way to let moderators know about something in a specific post. Anything is fair game, that isn't Spam or Abuse. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#flags Help us help you. We're actively looking to feature the great work of your fellow…
Welcome to Polycount. Embed some of your work, so we can see it! http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#tricks
You should be ok now. This issue is covered in the Info sticky. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#new
This is the best M4 i have seen anywhere so far. However I have one suggestion that many/most/all seemed to have overlooked, its not a big deal and an easy fix.. This same thing is in Battlefield 3 which bugged me a bit. Seeing it happen a second time now, i gotta chime in and share some knowledge. Its simple. The rear…
Did you know you can embed images, so they automatically appear? http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1 What program are you exporting to? What happens if you use a blank material with no textures? What textures are you using, and what file format?
Bake to 32 bits lightmaps (.exr, tiff) ? Didn't experiment this myself but Ali Rahimi Shahmirzadi made some demos and shared infos on quest 3d forums http://forum.quest3d.com/index.php?topic=63520.0 http://www.ali-rahimi.net/pages/portfolio.html