This is yet another portfolio piece I am working on. I understand this was in a magazine.. i believe it was made in Modo and then painted over in PS. Not sure.. But i am only using it for a portfolio. Originals done by gavriilklimov. http://gavriilklimov.deviantart.com/art/Yana-B3E-Compact-rifle-391625104 I am just now…
I'm kind of surprised there was no thread about this yet, so I felt compelled to make one. "Undertale - The RPG game where you don't have to destroy anyone." Undertale is an indie game made by Toby Fox that came out recently: http://store.steampowered.com/app/391540/ It's a very surprising and rewarding game. The music is…
http://www.theage.com.au/news/breaking/r...3916503382.html A quadripledgic man and a mountain climber scale the (last 280m of) Matterhorn using a Cyberdyne HAL exoskeleton. Whether the feat or the combination of the company and product name are more interesting is up to you to decide. In other news, cockroaches have been…
Hey everyone. So this is my first completed tutorial, and I figured I would make a thread for it once it was all finished. Just a note beforehand.. the other tutorial i was working on is on hold, and im not sure if ill get back to it yet. but anyway.. In this tutorial I will show you how to start with an existing concept…
Thanks Computron :) Raul teached how to texture the rocks and gave me pointers on the sculpting process. I will try and cover the modeling I did. Since I had never modeled rocks before, I started looking for some videos and info on how others do it. Two youtube videos that helped me was these two. [ame="…
I would remove this from there Overall you are headed in a good direction but it also feels like you have some things in there you could improve upon. The issue with the gun is it's basically all blocks, there doesn't really seem to be a real normal bake, the texture is just odd. I would work on defining materials as well…
SO had a look at the files and baked out a couple tests. Your low poly still had a couple modifiers in the stack. Generally I collapse the stack before baking out. After I did that the normals baked just fine. Here's a screen grab with 3-point shader Also a zip with two normal map sizes and the screen grab...…