I'm kind of surprised there was no thread about this yet, so I felt compelled to make one.
"Undertale - The RPG game where you don't have to destroy anyone."
Undertale is an indie game made by Toby Fox that came out recently:
http://store.steampowered.com/app/391540/
It's a very surprising and rewarding game. The music is fucking awesome, the writing and humor are on point, and it's full of great moments. I cannot really do it enough justice and I suggest you check out what is a great experience and in my opinion one of the best games of the year without question.
The graphics might be 'dated' to some, but they're more than adequate for what the game is, plus it definitely grows on you over the course of the game and the characters have loads of personality despite the low amount of pixels. This will without a doubt become one of the games that everyone draws fanart and does music covers of.
I'm not really sure how much more I can say, outside of give it a go. I guess the best advice I have is: DON'T. KILL. ANYONE. I don't want to say anything more than that, haha! I absolutely recommend going in blind, as this is the type of game that can be spoiled in certain ways. The biggest comparisons people have made as far as being similar to other games have been "Earthbound" and "Lisa", though Undertale is still very much its own thing. It takes around 6-9 hours to complete.
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Its actually a really sad game. It probably the saddest game I've played. The story has the same feel of the Futurama episode called Jurassic Bark. People say it is funny, but the humour is mostly black comedy except from a few characters.
Seriously great game. [ame="https://www.youtube.com/watch?v=Ypvg1WC-m-Y"]Dat soundtrack too[/ame]
There is a lot I can write about how incredibly clever and groundbreaking it is in its structure and use of gameplay as narrative, but I would have to venture deep into spoiler territory.
I beat it yesterday on a pure pacifist run, and was able to get the true ending a bit later. I have no intention of going back and replaying it to see the extra content I didn't get through pacifism. The closure of the end was so satisfying I don't feel there is much more I can get out of it. And I have become so attached to the characters I coudn't bear to do a genocide run. I made the mistake of looking up a compliation video of the differences in a genocide run, and I could only make it through ten minutes beforeI had to stop watching, and I've been in a melancholic mood all day as a result. I'm amazed at how deeply that game has moved me.
The game is also very linear, so the lack of direction at times, and opportunities to explore, but find nothing to do, were annoying. Also I wish it was a bit more clear when you were butting your head against a wall, I had to look up how to handle one of the bosses online. The non combat was a lot more interesting than the puzzles, which was kinda disappointing