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Hey polycount. I'm a junior animation student at NYU, and I hope to become an environment artist in the game development industry one day - an aspiration shared by probably a few of the dudes here. I'm really glad I stumbled upon this forum because I'm in need of some MAJOR environment/hardsurface guidance for a UDK…
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Hello! Recently we started our second game project at our school (FutureGames Stockholm, Sweden). We are supposed to make a working game in 4 weeks. Our group consists of 4 artists and 2 designers. The game must be made in Unity. I should add also that the designers had four weeks or so of prototyping the game before we…
Woah I had one of these toys! Don't think I ever followed the show. Mine was a kind of semihuman girlish character with a golden body and a white face. On of my fav toys as a kid, kinda flimsy tho. Good progress on yours! Mouth might be a tad wide and you might want to sylize his face a little to convey more of a 'cool…
Hello all! As part of my Masters studies at Staffordshire University, my current assignment is to create a detailed mech from a piece of concept art. For this assignment, I have chosen Wrecking Ball from Overwatch with the intention to reskin him into a beach-themed mech. I would like feedback on the model, textures and…
Your hand painted stuff is really, nice, I especially love the axe and bear-trap. Got some real personalty to them. You're 2 guns and the environment however pail in comparison to the hand painted stuff. Junk rat's launcher has a lot of visible polys and the textures are quite muddy. The environment looks flat and the AK…
thanks for the feedback guys, got a lot of work to do! Daphz - there are parts i love and parts i'm not so keen on. not entirely sure i want to go for the angled look (don't get me wrong, it would look fantastic, but we're going for a fairly un-stylised look to the whole scene). but i'm definitely keen to add a more…
Hi winf, Thanks for posting these up. What's is project? Are you aiming for a realistic look for these or stylised? lamb's pretty much hit the nail on the head. Everything's a little too bright on the young vampire image so it could do with some appropriate shadows. For example under the hair or where the hoody will have…
It looks really cool. As I already told you on msn I think the nose is a bit bear-like, and you might want to try making the end of the jaw less massive just to see how it looks, as wolves' mouths end smaller than they are at the base. Still looking really kickass, I'm looking forward to more facial expressions, and those…