Team name: Team ETHERELL Project name: Legends of Etherell Antavia Brief description: Our game pushes the elements of traditional massively multi-player role playing games to their limits; offering over-the-top-action, an epic story saga, and the ability make game altering choices. The game features a real-time combat…
Wow, thanks for the praise and crits everybody.I really appreciate it! About myself.I'm a games industy experienced artist (14 years) completely self taught (no degree) from sunny Leeds (UK).Currently out of work (like a lot of guys) I thought I'd put my idle time to good use and learn the Cryengine and UDK to create some…
Greevar - hey man, I get what you are trying to say but the business model in place now does not need changing. Digital distribution is already in place for alot of products and most games these days have demos and free/lite versions to give you a taste of the game. Its how indie studios cutout the cost of distribution and…
This thread is meant as a more focused and condensed version of my previous WiP thread and some additional comments and break-downs of my work. Finished project here. I won't be going too deep into details, I'll mostly just be showing my general structure. I really want to stress: Even though I'm tessellating and…
Big update ! So, here we are. The demo is finally available in its very first public version ! Please take the time to read the following lines : - The demo is given for free, all you need to do is to register here on artstation, go to my store here : https://artstn.co/m/y138n and pick the demo. If you want to share the…
This will save you hours of frustration. There is a lightmapping issue in UE4 that can't be resolved no matter what you do. It means modular seams on clean pieces will give shading errors. No amount of fiddling with lightmap UVs will solve it. It's a known limitation of the engine and is stated by Epic. Another trick is…
@Ashervisalis Yes, I would like to. I don't know how many different kinds yet, it will depend on how quickly I can make them. I made one tree before for a friend's project using Blender's Sapling add-on and some custom trickery which I forgot about but I'm sure it'll come back to me when I need it. I also fixed the scaling…
We are a small team looking to expand as we work on a
prototype for a 3D Action/RPG. So far,
we have a writer/designer; producer/animator (me – I fill in elsewhere when I
can); and are currently bringing on a hobby blueprint scripter. We prefer team members looking to join for
the long term as we iterate on this toward a…
3D Animator / Tech Artist (Freelance) Hi there. We're a vibrant, rapidly growing developer of story-driven software entertainment. Our first adventure game was very well received, and we're looking to finish up our second! As we prepare our game for market, we’re looking for the superstar visual storytellers of tomorrow to…
Hello everyone at polycount, we thank you for taking the time to check out our project. About this project The Death Games, an ancient and secret tradition of arcane combat pits twelve of the most powerful mages in a no holds barred tournament. The winner is granted the favour and divine power of the Gods, making the…