Hi Goodchic... I'm going to agree with Brad again. You absolutely must have high-res still images showing off your work, only a few places will ask for a demo reel. It's a nice thing to have but not necessary for 90% of game studios (film is different). That said, if you do show a demo reel you need to change quite a bit.…
Thanks, all :) CrazyMatt: Yes, that's intentional. Gauss always told everyone to do the unexpected, and I figured the last thing you'd expect with a cute-ish girl would be that she's mutated and has a third arm :p . SupRore: Could you elaborate on the specularity a bit? Are the highlights too similar across the different…
If you haven't made a game or several it will be impossible to answer those sorts of technical questions, or even know which ones to ask. So, you could learn how to make a game and make one...but that takes a long time and divides your attention. So then, if your goal is to get a job as a 3d artist, I think it's better not…
Hey all, long time no post. I've still been plugging away at this. I attempted to use the 'ultimate trim' technique for a few of my assets, however I went far too intense in my normal maps and didn't have the 45-degree angle bevels needed to help disguise the harsh 90-degree angles on the models that use the trim textures.…
Hey there man - thank you for being a good sport, as contructive criticism can often be seen as what it isn't. So - basically based on the video I am still convinced that the style is really not *just* coming from the backstory, but at least half from the tool itslef :) You're pretty much in a similar situation Tor Frick,…
I think you are interested in more painterly styles, which is apparently a little harder to find the work for. I recommend, putting your skills together into a set. "blizzard art contest" (you likely already know hehe) if you search that in google images, and see kind of that style, I think you could find some inspiration…
BarMeyers82: Thanks dude! As for the stones, it was pretty strait forward. I sculpted a couple of different rocks and copied/rotated them around the canvas. I eyeballed the ones that were on the edges. I knew there would be a seam, but the healing brush is your best friend :) As for the mud, it was just a variation of a…
Update on the smg: So I have had a hard time with a few things. I keep making the work harder for myself by forgetting something or simple ignorance. But this is a learning process, so as long as I push forward I should be getting better at this. I can already tell I have improved significantly from where a was a few years…
Hey! Thanks for the replies! re.wind That's intended (it has some green and slight blue lightmapping aswell, btw). I know some people may not like that but I really aim to make everything look old, washed out and "radioactive" :) The first idea was to make the entire game in sepiacolors only... but I figured I would have…
WoW has a custom UI scale in the options. You can drastically reduce the size of the HUD. You can also get a mod to make your general layout customized (and even smaller). JFletcher: I find it interesting you talk about making WoW free. In fact, the ONLY reason I truly quit was because I was in a money crunch and I…