Very well done, it near perfectly replicates the style of borderlands. Only gripe is that it doesn't carry some of the humor in it. Everything else was very well done.
you've replicated the uncharted look so good that without reading the title i thought you were an Artist at Naughty Dog and This was actually an Uncharted Environment
In the details panel of the light you're able to change the shape. You can extend the length/radius of a light to replicate the tube lights that are being used there For example:
Ok, so I'm new at taking the idea modeling to low poly in regard for use in a game engine. I'm starting out simple. I've done some research on mapping and such as I've really only focused on the modeling aspect itself in high poly. Right now I'm working on a Pick head Axe in 3Ds Max. From what I understood from various…
might as well post the update. just replicated the quick block out poly hairstyle with blender hair excuse the terrible topo on the mesh, its a really old model :)
Reference examples help a ton, in my experience. Start building a library of lighting examples you really like. Then try to replicate them in your software of choice.