My name is Renaud and I'm a freelance character and prop artist from Belgium. I have now 4 years of experience in the character creation pipeline. I am specialized in stylized handpainted/pbr art. I can also work on realistic hairstyles. If you need any stylized character/prop for a game project or you simply want to…
PBR SPORT BALLS PACK A high quality collection of various sport balls ready to customize and use in Unity 5.x Available on the Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/44478 Description: The PBR Sport Balls Pack contains 26 customizable sport ball models with 2048x2048 high quality Physically Based…
Personal game environment project based on a typical Spanish village. Created entirely with PBR materials made with Substance Designer and Substance Painter. https://vimeo.com/200058785
Got reallll sick of this so I'm gonna call it finished. Prepared PBR maps for this too, but didn't particularly like how it turned out, haha. Crits please!
Hey folks, I'm struggling down the home stretch on a project, it would be great to get some critique. Built in Unity, this is my first full environment using PBR. Thanks!
Just finished throwing down the texture for this clock. I had a really fun time adding all the grunge details. Any C's&C's are appreciated, as always =)
The first PBR tutorials on the internet were hard to follow, because it made it sound like the workflow was entirely technical instead of artist driven. It also didn't help there weren't a lot of stylized references in the beginning. It became easier to accept when I just treat it as "realistic workflow" because there were…
Your lack of gloss maps is really killing the final quality of these assets, and you are not taking full advantage of Marmoset's PBR pipeline. You are getting these even highlights across all your surfaces which is making them look a bit dated. Also in PBR workflow you shouldn't be baking your AO into your albedo maps,…